I didn't really like the fact that the choices you made previous to the logic puzzles aren't relevant at all. Other than that, really interesting game!
The Fire button should have a confirmation before you actually fire someone. I accidentaly fired a guy from my staff while trying to close the security cam window. Other than that, it's a really interesting and entertaining game :3
It would be nice if you could go select a whole line for X and it would just fill the empty ones WITHOUT undoing the squares you already marked. Just to make things a little less tiring on big puzzles.
Actually this is possible, when the first field (where you start the drag) is empty.
We've tried a lot of variations for using the "drag&select" feature and at the end we found that - as a general rule - it should work like this:
"Press and hold a square to start the drag. The action that would be applied to this square, will be applied to elements of the drag selection."
Some examples on that:
1) The selection tool is set to "block": when click&hold on a square that contains a block, the block will be removed. Dragging the selection to any directions, will also empty all squares (no mattter if they contain blocks or X)
2) The selection tool is set to "block": when click&hold on a square that contains is empty (no X), the block will be set. Dragging the selection to any directions, will also set blocks in all squares (no mattter if they contain blocks or X or are empty)
The same behavior works for the Mark/X tool.
Lv31 has a bug, i can't move all blue ones. Except for that - and the sound at the end of each level, which i hated D: -, nice game!
Also, i think it would be nice to allow movement with 1, 2, 3, 4, too. I'd rather type than click.
Untouchable says "Complete a Legion without ever losing a life."
Shields AREN'T life, damn, yet i don't get the Achievement? Aw, c'mon, man. Write it properly. That's just plain stupid.
Actually this is possible, when the first field (where you start the drag) is empty. We've tried a lot of variations for using the "drag&select" feature and at the end we found that - as a general rule - it should work like this: "Press and hold a square to start the drag. The action that would be applied to this square, will be applied to elements of the drag selection." Some examples on that: 1) The selection tool is set to "block": when click&hold on a square that contains a block, the block will be removed. Dragging the selection to any directions, will also empty all squares (no mattter if they contain blocks or X) 2) The selection tool is set to "block": when click&hold on a square that contains is empty (no X), the block will be set. Dragging the selection to any directions, will also set blocks in all squares (no mattter if they contain blocks or X or are empty) The same behavior works for the Mark/X tool.