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CalcuDoku Light Vol 1

Play CalcuDoku Light Vol 1

Mar. 07, 2012

Rating: 1

Fun, as usual, but with some interface issues. Others have already mentioned the lack of a simple "next" button, but I'm also running into an issue with the popup number selector. If you move too quickly between consecutive boxes, the selector often pops up for the previous box, then disappears, since you're nowhere near it. For those who want a mouse-only game, this does get pretty annoying.

Musaic Box

Play Musaic Box

Jan. 17, 2012

Rating: 24

The music creation portion of this game is fun and interesting. I really like the idea of using my ears to solve puzzles, and that while you can eventually come up with a solution by playing it like a jigsaw puzzle, it's really a combination of the two methods that gets you not only the best results but the more fun results, too. I do, however, dislike the outline search. There is far too much hand-holding (sparkles leading the way before much time has passed), and no way to turn the help off; there's nothing rewarding about having the game point out all of the papers while my role is just to collect them.

Wake Up the Box 3

Play Wake Up the Box 3

Jan. 08, 2012

Rating: 12

I'm disappointed that after other successful physics-based puzzles in previous WUtB games, this one chose gimmicks, guesswork, and to-the-pixel solutions over creativity and fun. I could have done without the pointless level in which you drop the right acorn on the right animal to essentially press the win button, and the Angry Birds level might be the worst I've ever seen in all installments of WUtB. This game is not about skill or creative thinking, and it should be at this point.

Crush The Castle 2 PP

Play Crush The Castle 2 PP

Aug. 05, 2011

Rating: 10

Does this really need to be said? I don't want to be prompted to view a walkthrough while I'm trying to get a gold medal on a level by Dim. F*cknuggets, it's like slapping Sisyphus in the face for not getting up the hill fast enough.

Vampire Physics

Play Vampire Physics

May. 18, 2011

Rating: 8

The vampire bats are easily the worst addition to a physics game I have ever seen. They are the equivalent of throwing a sheet of paper into the wind and hoping to hit a bulls-eye. It might have been an interesting game mechanic, if they had more constrained, controlled movement.

Topsy Turvy

Play Topsy Turvy

Dec. 22, 2010

Rating: 2

Really fun game with a great atmosphere. I had some issues with the movement, however, that kept me from enjoying it as much as I should have. Jumping felt just a bit too heavy; in order to clear the spikes, the player has to come very close to them to jump, and even still barely makes it across. This became particularly frustrating with the addition of the moving spike balls, where being concerned with timing interfered with accuracy. The inaccuracy of movement in general was a bit high for a game that requires some careful maneuvering. I also agree with adrin that being able to zoom out would be a great help; there were several times where I was jumping blind, having to trust the level design rather than thinking through my moves strategically.

Up Down Ready

Play Up Down Ready

Aug. 25, 2010

Rating: 57

In concept, this game is awesome. However, due to how quickly the game changes, there need to be better indicators of what the rules of each area are. For instance, although the hammers are a creative background for the MC Hammer game, they end up being the focus, and as such, give the incorrect cue that they are important (dodge them, perhaps). Since the player has around two seconds for each game to determine what the goal is, that's not good. The artwork also at times is misleading, like in Greed. I thought, "Am I a f***ing worm?" before dying and realizing that I was supposed to be a magic carpet, and as such should be trying to fly instead of burning to death. The point is: clarity is important, particularly in games that require quickly inferring how the game works.

Blosics 2

Play Blosics 2

May. 16, 2010

Rating: 2

Level 11 is beyond awful. I thought I was going to have fun with the game, because up until then, it was good. I can't stand those kind of bullsh*t "perfect shot" solves that involve that much guesswork, and I can't imagine why that annoyance was added to an otherwise improved game.

Wake the Royalty

Play Wake the Royalty

Feb. 25, 2010

Rating: 0

I liked it until the final level. Then it was too much about timing and making the physics engine happy and not enough about the puzzles. It's generally not fun to know how to solve a puzzle but be unable to because you have to drop a ball just right to do it. All in all, I would play this game again, and I still like it for its puzzle design.

4 Differences

Play 4 Differences

Feb. 01, 2010

Rating: 0

Always a great choice of music, and still a pretty enjoyable game, although this one seems to lack much of the personality that the previous versions do. Additionally, the level apparently being labeled "Defiance" is a little buggy, it seems.

I Remain

Play I Remain

Jan. 27, 2010

Rating: 0

The game has a great atmosphere and it's overall a good point and click game--definitely one of the better takes on the "Escape the Room" genre. It could go between areas faster, though, and there were times when running back and fort to accomplish a single task became annoying (particularly due to the long transition screens). I'm also having problems with getting the badge. :\

Infectonator : Christmas Edition

Play Infectonator : Christmas Edition

Dec. 28, 2009

Rating: 0

There's so much bad programming in this game, it's appalling. The fact that this is an improvement to a previous version is unfortunate, because although the game has improved, it needs more work. This game has so much promise, but it's being held back right now by its flaws.

The Heist

Play The Heist

Dec. 02, 2009

Rating: 0

The game is definitely very fun, though it supplies no real challenge. Still, that's not necessarily a bad thing for this game; it's about blowing crap up and feeling unstoppable, and losing a mission (particularly due to time) kills the fun.

Revert to Growth

Play Revert to Growth

Nov. 02, 2009

Rating: 1

Unintuitive movement of world objects (eg. key staying in same spot despite supporting object moving underneath it), annoying level design, often problems where the robot is too big for the world.... This game is terrible and offers no decent feeling of a reward for your effort. There's no reason to play this.

Full Moon

Play Full Moon

Nov. 02, 2009

Rating: 0

Fun, but short. Also... I did not get the badge after beating the game....

99 Bricks: the Legend of Garry

Play 99 Bricks: the Legend of Garry

Sep. 04, 2009

Rating: 0

I like the change to levels, I think it works well and is overall a good way to expand upon 99 bricks. There are a couple things that got annoying, though. If you fail a level, it would be nice to have the option to redo the level OR go back to the level selection screen. A shortcut to the menu from the game would also be nice, so that it's quick to pause and quick to get back to the menu. Other than that, I guess I was hoping and expecting to see that the bricks would be randomized. Ultimately, though, the game is fun.

Semantic Wars

Play Semantic Wars

Aug. 06, 2009

Rating: 0

The idea is incredibly fun, despite some, I think, minor flaws in execution. The big thing I wish would be changed is how short the game is. It would be great if you could play a campaign, or at the very least be able to continue through multiple levels until you lose, rather than always having to start a new game after one round.

Friendly Fire: Blood and Gore

Play Friendly Fire: Blood and Gore

Jun. 26, 2009

Rating: 0

The sensitivity of the camera makes it incredibly difficult to play. Aiming is awful because just pointing in a direction throws the camera around. Minimize unnecessary camera movement because the difficulty of your game shouldn't come from the controls.

Serenity Journey

Play Serenity Journey

Dec. 23, 2008

Rating: 0

As jodybrai said, this game is not very soothing. Your sound choices, for one, sound ominous, although the background music is peaceful. I also think that the way the screen stays focused on one place doesn't help. The screen isn't long enough to keep track of much, and there is a very small area in which you can land safely on stars. I would suggest that you make the camera follow the orb, and elongate the flash window, so the player can react better. Also, I agree that immediately dying once you fall past the on-screen area is not that great.

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

Very fun game, and an interesting concept, too. I'd have to say, this is one of my favorite puzzle games. :) (Completed using 194 commands.)

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