If you forget to click on the +X pearls on the first time you see it. You can't get your pearls, thus you cannot upgrade. It's quite a major flaw in the upgrade system, especially since you're not even told you have to click on it.
The game seems a lot better, with now fixed stats. But it still lacks some substance, somewhat. Still, for a first game it's pretty good. Thus I'll give 4/5. Happy Continuation :)
I did a previous statement, just saw it's not totally correct but still.
There's an Exploit (intended?) that let you buy green eggs for 15$ and sell the generated kappas for 50$. You can generate 10 monster simultaneously. Which make you able to make 350$ profit a week from the first month of the game.
An easy fix would be to lower the limit of total monster you can simultaneously generate or limit the number of the same monster you can generate at the same time (ie: It would be logical that you can only use each DNA once at any given time). Making this exploit in gameplay less flagrant and emphasis more on the aimed goal of the game.
There's a HUGE gameplay exploit! If you buy as much GREEN EGGS for 15$ as you can, use them all to generate Kappas, 7 days later you can sell them all for 50$. Which mean 35$ Profit per green egg within 7 day... Which make waiting for Visitors to pay for tickets kinda pointless... You can triple your money each 7days....
Hum, one IMPORTANT THING, in tactical battle it's hard to know which of your character you're controlling. You should put something that indicate which unit are you controlling (an arrow, a halo, anything.).
It's a simple reproduction of an already existing game, almost 100% identical. I could give credit that it added "Jumping" but, it's broken since some wall are too high to be jumped and so can get you killed for no valable reasons. Not worth a good score.
I like the concept of having a main objective that have to be destroyed and do it while avoiding nuisances. First off, the controles. Let's face it, one of the primaries objectives of the game is to avoid hazards. Thus, the mice might have been more appropriate or at least give the option to the player. It's more natural and easier to react with a mice. Then, difficulty ramping. It's just not there. Levels seems to be in a random order and no attention seem to have been paid if they go in increasing difficulty order. Then on interactivity, it would have been fun to have 1 or 2 actions you can do yourself. Like every X kills, you can use a "Rage" attack or something like that, alway fun to feel more implyed in the gameplay. Lastly, the skills. Since the game is short and the guardians are unloked progressively with none of your control, it would be nice to see what skills do prior to unlocking them. Simply so players can know where they want to allocate their skill points.4/5 Great Game
Meh, doesn't offer much new things. Reptetive and the need a serious eye given to the balance of the game and various stats of the player. There seem to be quite the effort put into the graphical design and some sound, otherwise the programmation and design is a bit lousy. Even the menu design could confuse a player. In over all 3/5, when the first impression is given by arts and graphics. It's the game itself and it's design that will keep a player interested past the first 5 minutes.
Good Game, but need works on contrôles. Sadly putting grapple and jump on the same button may make the game look "simpler" but it make it harder to contrôle your character as you have to constantly guess if you are in grapple range or not. Especially if a grapple is near a wall jump it can become very irritating.
this is not stolen i made it in my computor apps class at school