I'll be honest, the way the game basically forces you to build in certain pattern because achievements can't be unlocked unless they are one of your three options is terrible. There are some that obviously couldn't work well in their current form due to them being too easy if all of them were available at the same time, but that's a terrible reason for making player jump through specific hoops constantly. That was a poor design choice, and it actually makes this game a little worse than first in its way.
The game was fun, until I had limited resources against an opponent with unlimited resources. Then it just showed how poorly the game was made. What a stupid, senseless decision.
Or, rather, http://www.vuvuzela-time.co.ukwww.kongregate.com/games/KnowInGames/pax-world-cup-2010
With that, you can add more vuvuzelas to this game than you could ever need.
MAJOR request - when you don't have enough cards for a pax in your deck, you should be able to choose which cards are taken from your hand. I just about had a loss handed to me because the AI took the wrong card.
People need to stop playing as USA. If they would, the balance would be fine. As it is, though, Having two of the top three cards in one group makes that group sick. It's hard to win when the opponent starts with 3/4 of group C.
The fact that values are always set, and they are always uneven between the colors, makes it too easy to make decisions. Perhaps random values could be added?
Thanks for the new map, dragonewyn. Also, thanks for no ants, tukkun, going to let that one ride as long as I can. I at least want to push for my 900% boost.
Disgustingly slow, and the castle sequence provides too little time. I couldn't get it after three shots and there's no way in hell I'm playing that slow as hell level again.
I really want to like the game, but it's stupidly hard. Not to mention the fact that every time you start to get a slight advantage some BS will pop up to ruin it.