@cube
1. Traps suck unless you invest huge resources into them, so don't bother.
2. Give up on any hope of finding runes
3. The shapes are for upgrading artifacts (the items your heroes have)
4. Yeah, despite frequent requests to make it easier to see what resources we have, the dev has done NOTHING to improve QOL.
My best advice: don't play this game. It is a cash grab. It is so almost fun that it hurts, but every time it could be fun you instead get cornered into a resource bottleneck that is only readily solved by spending money. Please don't reward this dev with money.
On floor 19, I only experienced screen shake error if I moved to the bottom-most walkable area. As another pointed out, if you're stuck in the chest selection with the screen shake, just click a bit below the icons and you can select your prize and move on.
I'm perplexed by the "auto-aim" cursor that snaps to a target, instead of allowing me to carefully line up my shots the way I'd like. Why does this mechanic exist in this game? I'm having trouble imagining a way in which it is useful.
One complaint: I just finished killing ~700 enemies in survival over a period of at least 10 minutes, which earned about 12k soul points, but replaying the first level (kill 10 enemies) earns about 3k in 30 seconds... Seems like an odd disparity to me.
I really enjoy this game and its predecessor, but the lagging controls pretty much ruins it for me. Pausing the game helps for a few moments, but pausing takes time to queue, as well, and is only a very temporary fix. As it stands, this is virtually unplayable for me. I trust this issue will be addressed soon and I'll check back on this otherwise enjoyable game.
I've enjoyed many of the Arkandia series games, but I see you still have yet to make a sensible backpack despite many requests throughout the series...
I'm surprised by my affinity for moving automatically... it's kinda nice to just jump. That being said, this is a few uninteresting levels too long. There's only so much fun one can have with type of game because the difficulty/challenge of the game is determined only by two things: timing your clicks and solving the basic puzzle of finishing the level with all coins. Timing your clicks is only interesting for a few minutes and there's only so interesting a puzzle that one can make when the only option is for you to jump, jump higher, run faster, or turn around.
3/5