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Game comments and reviews
Jan. 08, 2011
@Park0man About mammoth: poison him till 9 points (3 hits with Nettle), then hit with fire. Also syphon every other foe and _ignore_ them until mammoth's dead. They are almost harmless when syphoned. Don't forget about Natz' Regen.
Jan. 07, 2011
Since it's still 0.8, I hope for possible improvements: - Random positions of NPC & foes on map, random quantity of foes in pack. Maybe random placement of some chests at the start. It'll make game more lively. - There have to be the way to stop respawning. It could be a mode in battle menu. Instantly all foes become more powerful (like +5..10 levels, summon some help too), but when you defeat them, they will not respawn in this particular place on the map. (Maybe for EBF4). - Would like to have volume level menus for music & sounds like Off-30%-60%-Max. - It may be nice to have Prev-Next buttons with addition to "Back" in Bestiary. - In Battle mode instead of current (?) near foes, it would be good to see that information when mouse is on their life-bars at the bottom-right. This will unload the game field (less distracting details). It may be some small sign on the life-bar meaning that foe was scanned (in Bestiary) and info is available. I really enjoyed the game. Thanks!
Oct. 14, 2010
@starwolf559 - I totally understand that you can train and get exp. on resurrecting monsters, but when you're on higher levels there's no reason to train at the starting maps, so it will be nice, I think, to fight one final battle for certain point of resurrection to clean the place (and get the last portion of exp, since monsters should be tougher)
Oct. 13, 2010
Just a suggestion for a possible v4. Currently monsters are always reappear and there's no way to kill them permanently. I suggest there should be special battle mode: "Eradication", I propose. Much more foes (and more tough also), but if you win this battle - monsters no longer resurrect in the certain place.
Aug. 06, 2010
Funny, but too short.
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