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Chigworthy's Comments

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Castaway

Play Castaway

Jan. 11, 2011

Rating: 2

This game has promise, but as it is now, it's just not that fun to play. Navigating around the map is really frustrating. Any travel feels like you are walking along a saw blade and getting stuck on every tooth. There is a lag between any direction change that slows things down even further. The splash menus are annoying to navigate with back buttons being in different places. A simple rpg that is based on grinding should flow smoothly in order to keep your interest. Although this one looks good,it's just not that fun to play. I can't imagine playing through all 6 levels.

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 14, 2010

Rating: 2

Great casual game. I'm not sure why there are so many complaints about it being difficult. It is challenging, but all good games are. Maybe I'm just from the platformer era.

Vehicles

Play Vehicles

May. 14, 2010

Rating: 1

Level 3, red/white barrier does not disappear when I click it as per instructions. Can't pass level 3 = A rodeo of failure

Truck Drill

Play Truck Drill

Apr. 20, 2010

Rating: 11

Turn the music off dammit!!!!

Trap a Tuna

Play Trap a Tuna

Apr. 20, 2010

Rating: 0

Cannot stop game from instantly pausing once play starts. Boooo.

Ghost Guidance

Play Ghost Guidance

Apr. 09, 2010

Rating: 0

So slow!

Collido

Play Collido

Mar. 25, 2010

Rating: 0

Another 3 or more game. Yay.

LINIA

Play LINIA

Mar. 25, 2010

Rating: 2

Kind of fun. The puzzle aspect is disjointed and only interupts the sandbox fun of the cutting. Also, the pointer's axial movement does nothing but make the cutting frustrating. Aside from these problems, it's a cool concept. maybe different fold patterns, better pointer, and the option to skip the puzzle aspect.

SteamBirds

Play SteamBirds

Mar. 18, 2010

Rating: 0

Like others said, upgrades would make the earned stars mean something. Also, like others said, it seems impossible to get 4 stars after the first few levels, so maybe the star system needs to be a little more forgiving. Otherwise, it was really fun.

Lamb of God - Laid To Rest

Play Lamb of God - Laid To Rest

Mar. 16, 2010

Rating: 0

This will soon be laid to rest.

Madness Mod : Color

Play Madness Mod : Color

Feb. 22, 2010

Rating: -1

Totally useless

VVVVVV Demo

Play VVVVVV Demo

Feb. 22, 2010

Rating: 0

Okay concept, but needs polishing. Controls are a little sensitive, ground is a little too slippery. I got bored after dying 20 times in the Trench Warfare room.

WereBox

Play WereBox

Feb. 03, 2010

Rating: 0

Lvl 15 impossible with my mouse

Tower defense war

Play Tower defense war

Feb. 03, 2010

Rating: 0

Would be fun, but it is impossible to kill the first boss, and after that there is no way to recover. Don't waste my time.

Survival of The Fittest

Play Survival of The Fittest

Feb. 03, 2010

Rating: 0

Good concept, but needs major polish and balancing. Also, don't make the exit look like an entrance, and add a quit button.

Hamburgers!!!!!

Play Hamburgers!!!!!

Feb. 03, 2010

Rating: -1

?

twirl maker

Play twirl maker

Jan. 23, 2010

Rating: -1

Waste of time, what is it supposed to do? I input numbers and press start, and a popup appears with my picture as a black dot. Yay!!!!

Medieval Rampage 2

Play Medieval Rampage 2

Nov. 03, 2009

Rating: 0

A lagtastrophe, and sticky controls=frustration fest.

Picma

Play Picma

Oct. 15, 2009

Rating: 0

Great version of picross, the multicolors adds a new level of strategy. My only complaint is that when you zoom in to get a bigger picture (I have a high-res computer which makes the squares tiny and hard to select without zooming), the clues will be distorted. For instance, when I zoom in to where it is comfortable for me, any more than 4 clues are hidden, which causes many penalties. Fix this and it's perfect.

Railroad mania

Play Railroad mania

Oct. 09, 2009

Rating: 0

Nice idea, but either the difficulty should be lowered, or you should be able to start out on a level once you have reached it. As it is, it is too discouraging to keep rebuilding from level 1 whenever you lose, which is frequent.

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