This game has promise, but as it is now, it's just not that fun to play. Navigating around the map is really frustrating. Any travel feels like you are walking along a saw blade and getting stuck on every tooth. There is a lag between any direction change that slows things down even further. The splash menus are annoying to navigate with back buttons being in different places.
A simple rpg that is based on grinding should flow smoothly in order to keep your interest. Although this one looks good,it's just not that fun to play. I can't imagine playing through all 6 levels.
Great casual game. I'm not sure why there are so many complaints about it being difficult. It is challenging, but all good games are. Maybe I'm just from the platformer era.
Kind of fun. The puzzle aspect is disjointed and only interupts the sandbox fun of the cutting. Also, the pointer's axial movement does nothing but make the cutting frustrating. Aside from these problems, it's a cool concept. maybe different fold patterns, better pointer, and the option to skip the puzzle aspect.
Like others said, upgrades would make the earned stars mean something. Also, like others said, it seems impossible to get 4 stars after the first few levels, so maybe the star system needs to be a little more forgiving. Otherwise, it was really fun.
Okay concept, but needs polishing. Controls are a little sensitive, ground is a little too slippery. I got bored after dying 20 times in the Trench Warfare room.
Great version of picross, the multicolors adds a new level of strategy. My only complaint is that when you zoom in to get a bigger picture (I have a high-res computer which makes the squares tiny and hard to select without zooming), the clues will be distorted. For instance, when I zoom in to where it is comfortable for me, any more than 4 clues are hidden, which causes many penalties. Fix this and it's perfect.
Nice idea, but either the difficulty should be lowered, or you should be able to start out on a level once you have reached it. As it is, it is too discouraging to keep rebuilding from level 1 whenever you lose, which is frequent.