Reminds me of the old Money Box and Turtle games. Different, interesting gameplay without reusing too many Idle game tropes. Damn good, now just add some more content!
Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.
Really enjoyed the game, but as many others have said, it's entirely too short. I cleared the whole thing in about 2 hours, and at least half of that was idle time.
There was an older game called Neurodriver that is very similar to this, so you aren't the FIRST but this is the only other game I've seen like it since. Glad someone is doing it.
My one complaint in this game (and with incrementals, I usually have a lot to complain about) is that it looks unpolished. You have an excellent mechanic, a well-made visual payoff, and a prestige system that isn't just a currency to boost numbers. Maybe set the shop so the equipment isn't in one big blob like making rows? Other than that, I would recommend experimenting with different fonts and windows for something that looks a bit nicer. This game is pretty damn good, so keep it up.
I was never able to find an artist or designer to help me and my skills are less then average (especially when it comes to UI, color schemes and fonts.) I don't understand the comment about the shop though, the equipment should be arranged in a 4x3 grid with space between them.
This game is just the beginning...