Suggestion: It would be great to switch from a weapon to bare hands without getting a penalty. I don't want to waste a weapon when a zombie is down to 5 health or less but I don't want to open up the backpack to unequip because I'll lose a turn.
Quest: Bring me a knife (which takes 5 scrap metal) and I'll give you 6 silver.
Merchant: I'll give you 10 scrap metal but it will cost you 140 silver.
The game economics are odd but enough people have already said it so I'm guessing nothing is going to be done about it. Pity. It's not a bad game otherwise. For real though, if I wanted to struggle this much I'd actually spend time in my own life instead of gaming.
Ok, it seems there was another bug that wasn't handled by version 2.3.3. But I fixed it with today's version. This time everything should work again, when you reload the game. When it still doesn't work for whatever reason, you can reset the progress as mettalogic suggested. Sorry for the inconvenience!
I am on a quest at the moment where I have to sent rivets to friends and receive metal sheets from friends. If anyone wants to help me out with this quest I'll be eternally grateful.
I've disabled the webGL build until a solution is found for saving, it seems that the technology is still buggy. To play the game with Chrome again, just type in chrome://flags in the address bar and then enable NPAPI, restart the browser and it should work (and you should have your save back)
Dumb question: How to you get angel investors....is it time or money based?
Also, do they carry over when the game resets or do you lose the old angel investors when you get new ones?
Ok, it seems there was another bug that wasn't handled by version 2.3.3. But I fixed it with today's version. This time everything should work again, when you reload the game. When it still doesn't work for whatever reason, you can reset the progress as mettalogic suggested. Sorry for the inconvenience!