On the first pendulum stage, clicking the rightmost circle causes a glass breaking sound, the screen goes grey, and its impossible to continue. Clicking the left circle and then the right circle counts as a failure and restarts the stage.
The game looked promising but it seems to be impossible to finish.
Wish there was an actual indication of how much... resources or "p" we need to get a karma point. I understand if its a slow game but I don't feel like I'm actually accomplishing anything at 5.30million p/s. Just sort of randomly checking in to do blood ritual and roll dice. Buying 1 upgrade per hour seems much slower than intended.
The white flashing hurts my eyes so much it gave me an actual headache. As much as I would like to play the game I cant do more than 5 minutes without being in actual physical pain.
Hi, it's actually interesting what you indicate. I've seen your statistics and you played for about 10 minutes with little interactions (3 fervents and 2 acolytes). Do you suffer from any condition that is enhanced by the lights and the game? Megrim? is there any special condition you would recommend to consider in the game? I'd love to know a little more of your experience, you are the first to report this and as part of game design I must consider stuff like that. Feel free to send me PM's if you are willing to collaborate. Thanks! --- Update, I did some minor tweaks to the visuals of this effect.
Is this developer from some weird country where Angles don't start from the direction that every single other country uses? Or is there some weird compass reading method that I never learned?
I would say for a sequel, make it much more obvious that each area has every item you need for that area. Because of my natural game playing tendencies I stole all the items from each puzzle and placed them in the middle "hub" area after completing their puzzles thinking I would need to keep them for other content.
Hm played through a different ending and it told me how to skip the intro, is that designed to only play if you find a specific ending? on the second time through? or did it just skip that line of text on the first time through? Maybe bug.
The only annoying think is having to rewatch the intro to get all the endings. I got one ending and im probably going to quit there just because the intro takes so long.
Level 3 builder. 73% chance of survival. Everybody remember, 3 days without water, 3 weeks without food will kill you. Weight is a killer, keep yourself relatively under-armed if you want to travel, keep your self watered if you want to travel. Fighting is a killer too, Imagine every fight takes away 4 days of food away from you, ask yourself if getting a scratch while tumbling around which gets infected and makes you sick is worth the amount of food you got from the fight.
The only problem with the game is every time you attempt to do something other than what it tells you to do, it forces you to do something else.
I understand its to further the satire and all... but counter examples like MLK Jr make it seem like the game maker is just trying to be an edgy teen who has no clue what the real world is like...
Yes theres bad stuff, but there are also good people who do make a difference... But fine, go back to feeling arrogant and superior because you are the only one who sees problems in the world.
Do not expect to ever get teir9 to mutate. I opened the game in 120 windows with full 6 breeders and every x^7 upgrade, then let the game idle for 1 hour which is equivalent to 120hr/24hr=5days... 5 full days was not enough to get a mutation. It's not worth it.
Hi, it's actually interesting what you indicate. I've seen your statistics and you played for about 10 minutes with little interactions (3 fervents and 2 acolytes). Do you suffer from any condition that is enhanced by the lights and the game? Megrim? is there any special condition you would recommend to consider in the game? I'd love to know a little more of your experience, you are the first to report this and as part of game design I must consider stuff like that. Feel free to send me PM's if you are willing to collaborate. Thanks! --- Update, I did some minor tweaks to the visuals of this effect.