@countrybuddha depending on how much you remember, i think the dev can construct you a save. but outside of that there's basically nothing unless you had a recent backup.
Bug report (hah): each time you move to the ascension screen, the text appends the current mutagen to the end. This can cause things like https://i.imgur.com/qMFlMER.png
Playing this game has made me contemplate getting Slay the Spire. Both games share a similar aspect - it's basically a exploring card game. Differences being that StS has rogue-like elements whilst this one's restricted to the 3 abilities on the left. But from how much fun I was having learning how to overcome certain parts of the game, it's definitely solidified my choice. Also good luck on Aisleen2, I'll be sure to check that out too :D
The newly included buildings allow for an easy to set up infinite money/food scenario when followed in a loop. https://i.imgur.com/tJmrz46.png . This is not okay.
I feel like with the inclusion of auto-kill for monsters, that Garrisons should also get something along that line. Within the later stages of an assimilation you start to click that button a loooooot, so having some way to speed it up would be greatly appreciated.
So 2 things that I've noticed from the recent Plains expansion. 1: there's virtually no reason to go to Plains until you can reach it's assimilation, and 2: Butcher's Tent is horrible since losing spells shafts your production drastically. I imagine one way you'll get around these issues is by releasing a frog system for Plains that hopefully fix some of these issues, especially since the 2nd issue mirrors what Druid buildings suffered from when they were released also (since green frog opens up the early game a lot), so I have some expectations that the Nomads equivalent is good also.
@dansparrow, do not go wagons until you've gotten a couple warehouse levels under your belt. If you read wagon's effect, it doesn't inherently produce food.
@chibis223, workshop runs are supposed to be fast. you pick warehouse with them because it's easy to get to 50 cows with homesteads, and that's where you get the food from.
After a few attempts, I simply can't get Stonehandge (misspelling of stonehenge or intention? :3) to work. I've tried horsing them and using an auto-clicker, I've tried horsing masters, even tried a similar strategy to normal production builds where you'd get homestead to give farms a buttload of cows. None of these work whatsoever. In terms of the 3 buildings on that slot, it's clearly not worth getting Stonehandge. At least with the gold one you could use it to scout for the higher buildings, but this one just doesn't work. Either the spell system needs a rework (like autocasting), or the effect needs to change (change from speed into spell power or a hybrid of the two).
Though I like the idea that the cows clump together when there's enough of them, I feel like there should be a setting that allows you to split them up.
@SadigS1, There are certain formations that will change the number of crusaders you can use at one time. For example, there is Descent into Darkness which uses 9 and the current event formation which uses 14.
Thanks for the bug report, fixed in the next version (v1.4.10)!