Is there an issue with main turret that stops enemies from registering damage from it in real time? I'm having my enemies only take damage in chunks every 5-10 seconds when the autocannon is on them.
Alright ere's where I'vebeen for the past little while:
Got all the Dd upgrades and bosses, sitting on a couple hundred Dd. Unable to complete the second-last castle because after 10 or so clicks, the autobuy function stops working making my autoclicker useless. With an absurdly fast macro I can buy 100 wizards, click through until autobuy cuts out, and then go back and buy 100 more, resetting the autobuy - the issue is that this takes orders of magnitude longer (waiting for window change etc). With the game open in the background and an autohotkey script running on it, I'm still looking at about 10 days of clicking to get through it :/
On the bright side, once that's done, I'll be able to afford the last 2 skeleton upgrades. Too bad game is no longer updating; some quick balance changes and a couple intermediary levels (as well as more things to spend souls on) would extend its gameplay quite a lot!
Never seen such thing. Game runs physcis when projectiles are visible and math calc when invisible but it works all the time.