I had a mixed T1 and T2 layout before and almost the same layout still remains superior post nerf. I think the main problem wasn't the exponential growth, it's just that T1 cards are so cheap compared to T2. As it works now, I don't think you could easily balance this. My suggestion would be to completely rework upgrades and instead of buffing the individual cards each card unlocked and each upgrade bought increases a passive global multiplier for its ressource, that way T2 cards are better from the get-go and you'd always want to upgrade all cards in the long run. Later one you could even add more creative global benefits.
Petrify dosen't work right. Both Petrify and Warpston Lv 3 are supposed to give 800% production, but while Warpstone adds +80 to my Hades Petrify only adds +30.
Every other minute or so the game crashes for me.
"An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: Value being assigned to AudioParam.value is not a finite floating-point value."
Almost seems like you first developed for a terminal and then slapped some buttons on it, which is fine, but neither are the buttons large enough for their text nor is the newest event fully displayed on screen. You should've invested more time in the presentation, pretty solid otherwise.
Skill points are rather meaningless later on. All my income is generated by cloning. I've invested 50 points, meaning to save just one cloning I'd need up to 50 more points, which is still pointless because I'd need to build my limit again.
"Type Error this._windowContentsSprite is undefined" when mining the second stone in the very first cave, which turned out to be an encounter or something along those lines?
It took me 11 days for the game to say that I've "won" and going further would take up to several months. Apparently the late game is completely broken since 0.6 and it only took me 2 to 3 hours, mostly because it takes several minutes to calculate any max upgrade. You might want to rebalance the late game, otherwise great game! I just like idle games without reset-mechanics a great deal.
At some point, you get way too much ressources from other countries therefore you only need barracks since you also get up to four times your weapons back. There is no need to balance anything anymore and you just wait until there is enough youth tu burn in another war, the strenghts of this game are nullified at this point. Also, I'm worried about what you've done to me, I completely abandoned the elders and even peace, just for growth. Even if it's only a game, I'd like to think I'd never ignore my morals, unfortunately...
It kinda feels like I'm getting nowhere. Whether I wipe out everthing for hours or restart every other pack, I'm getting the same result. There is just no feeling of progression, especially if you get lucky with your first few cards. I like the lack of a timer while fighting, but there should be some kind of obstacle to make higher level feel like an actual achievement.
Fair points! We've been talking about getting some milestones to cross that unlock things, and even side dungeons that open up a lot of opportunities and give you some reasons to reach the bottom.
I do think we need some more information on the screen. While you could calcuate how much heat you will create, it is way to annoying to count the amount you can take care of. So it happend that three tier 2 cells didn't increase my overall heat and with four of them everything instantly exploded.
Thanks for the report!