1) Movement keys should override action keys. If I'm swinging my sword, I should be able to turn around and keep swinging. Having to stop swinging, hit the other direction key, have him move past the enemy I'm trying to hit, is incredibly frustrating. 2) The "Ultimate" is nice, except movement is already frustrating, and when it gets faster, I can't hit anything because I'm moving past everyone. Instead of speeding me up, how about just slow everyone else down so I can actually hit them. 3) Either install a "Magnet" mechanic, or piece of equipment, or have us auto-collect coins. Or at the very least, have the bodies drop them immediately. Nothing like sitting there waiting for a corpse to vanish so i can get paid. 3/5
Excellent concept. The idea of having to actually cast your spells versus just hit a button is great. However, lack of depth - only 4 spells per class, and no real variety. No storyline or plot, and items can be purchased but no inventory screen. Fun game, however. 3/5.
I can't see to make the game work. In the tutorial phase, it asks me to click on my neighbor/enemy avatar, but the link is dead. Does nothing, and it won't let me exit the tutorial. Would love to play - but can't.
Good game - A few comments: Loved the graphics. Nice story, and amusing use of weapon names "AVG Cannon" etc. Being able to go back and redo levels would be a nice option, so we could grind bytes. Adding additional upgrades, and making the bosses harder would also be nice, as the bosses go down pretty easy. Otherwise, solid game you have here!
Amusing game! Adding a little more to it, a point system, upgrades to the bird, special splatter abilities, or the ability to play as different birds (e.g., crow, pigeon, eagle, etc). Also: People who comment just so they can be the first one to comment are tools.
Amusing game! Not a lot too it, adding upgrades and a scoring system for things you run over, avoid, or tricks that can be used to increase speed, durability, etc. would make the game pretty fun.
First - We aren't actually playing a character, simply clicking stats and the occasional weapon purchase, so there isn't much control over the game at all. Calling it an "RPG" is a stretch. Secondly - Trying to bribe us to give you fake ratings so you'll unlock a class is BS, and made me rate you 1/5 stars. Otherwise, I would have given you a 3/5. So, you're shooting yourself in the foot.
I take offense at the "If you want to see full version of this game - rate 5/5". How about create a game that's worth 5 stars versus try and bribe your way to 5 stars.