A few things I found after playing for a bit.
Fighting and Goblins, they give an amazingly poor amount of Gold.
Second, having the Current Gold displayed without a mouseover would be great. Ditto on having Monster counts displayed on their building icons.
Lastly, having a way to either increase Click Power or the Goblin/Fight income...or hell, a way to improve both.
Gold started off being worth 1600 or so. After 20 minutes into the game, it's now worth under 700. I like the idea of the 'market' as it should help give the game a bit of ebb and flow, but as it is presently it's a heaping pile of shit that just arbitrarily sabotages the entertainment value of the game.
There is a balance update coming, I just haven't uploaded it but it's half term next week. Either way appreciate your feedback. There is some experimental market stuff you can activate in settings by the way.
I'm tryng to play this on Firefox, but all it's showing me is a blank white box where the game is supposed to be. I've updated my firefox and java, but there's been zero change. I've tried disabling all ad-block programs, but it remains white. I've tried playing this on Chrome, but then the site whins at me and tells me to play it on Firefox. Is there any way to fix this?
Edit: FIXED! User Greywolf420 mentioned clicking the small lego-brick looking icon and enabling Unity. It was so simple that I hadn't even thought to check THAT to make sure it was enabled. If anyone else has the White Screen, then give that a try and it should run fine again.
I'm tryng to play this on Firefox, but all it's showing me is a blank white box where the game is supposed to be. I've updated my firefox and java, but there's been zero change. I've tried disabling all ad-block programs, but it remains white.
I've tried playing this on Chrome, but then the site whins at me and tells me to play it on Firefox.
Is there any way to fix this?
Game was fun, til Act/Chapter 6 when the Dragon Den bugged out and refused me entry. It's kinda a core component to the gameplay, so having that bug and not be fixed on a refresh is game breaking. I can not give this beyond the minimal score until the bug(s) are fixed. If they were fixed, it'd be a very fun game.
I came in expecting it to be stupid, like that one on steam with the anime chicks that was also a clicker. Other than the Hobby times, it's turned out to be pretty damn nice. I'd even go so far as to say it's good!
Aww thanks!! We've tried to strike the right balance of anime datsim and idle/clicker. Thanks for playing :D If ya like it rate us 5 (it really helps motivate us to keep working on updates) hehe
The constant traveling sucks total ass. I've had faster trips across the world of Skyrim with fast travel disabled than I have in here trying to get back to a different zone for the right buff food. No automated option for the weaker zones either, so you have to sit there, slog through tiny little bastards that you fart at and that give garbage exp and loot and just take up time. I enjoy an RPG and a bit of grinding, but it shouldn't be just traveling between zones that's the grind.
Why are Milk and Maps not storing at all? I've been clicking for a bloody hour and everything else is piling up as normal, except Milk and Maps. I thought it was just doing some kind of auto selling on those items, so I killed my gold and clicked yet more til I got map or milk drops and compared the start gold Vs. end gold. Just to make sure I wasn't going retarded, I patiently waited for my Axemen to tick on a Milk or Map loot. I'm getting about 1.4k resources per gatherer tick, so that should have taken my gold from 2.7k gold to 4.1k gold if it was actually auto-selling the resource.
As it stands, it neither stockpiles earned/looted Milk and Maps, nor does it properly credit the Gold that would be earned from an auto sell of them (at 1 gold per item).
I like the idea here, but the execution does not make me want to keep playing. The 'attack speed' upgrades are beyond useless at present and upgrading them actually hurts you thanks to the finite resources available. The attacking portion is also lackluster, as you attack a town after spying on it, and then you must wait for your ball to travel to the town where it will take away one (Just one) point from its health. You can build up a solid 1000 army and you will still wait for travel time of the ball to tick down the city, one by one, until it is under your control. That means you are going to be waiting an exceptionally long time to take over the larger cities for no other reason than because the developer said so. That said, I do like that as you capture cities, you can send an attacking ball from each one, giving at least SOME feeling of getting stronger as you progress.
Game won't save properly. I thought people were exaggerating. They are not. I am playing using Chrome, Windows 8.1, Unity and related plug-ins are not blocked. Game said it saved when I did it via the ingame button, but upon a refresh of the screen, a blank file was loaded instead.
Feels like Civ Clicker, but with a more polished interface. I like it, but feel there could be upgrades to the clicking portion too. One resource per click, even if I use FastClicker, still takes an age to gather many resources with the mouse when they're needed.
There is a balance update coming, I just haven't uploaded it but it's half term next week. Either way appreciate your feedback. There is some experimental market stuff you can activate in settings by the way.