Way too easy. I didn,t get hit once and got to max lvl. I quit around the 500,000 points cause I was bored. Make stronger enemies. Some should be able to take more than 2 hits. Make some that move fast and try to ram you. Make some that explode...I dunno, but make it harder so it is entertaining. Also bosses would be nice.
Wow I got to the final boss but couldn't beat him...he's insanely though. Luckly I could survive a while by spamming satan's secondary weapon which does great damage and stops bullets. But in the end the boss's lasers got me. Great job on an original game though!
LOL this is such a fun game. Every new level made me laugh cause you don't expect what's coming. I'd like it if there were different difficulty settings though, so those of us lacking good reflex skills can still enjoy it and see most of the levels. Just give like 10 lives for easy..and maybe 3 lives for hard. 5/5 awesome game!
Great design and graphics. I love this kind of game. BUT: It needs a better story line. We should be able to either choose different skill trees for character advancement or choose between different characters all together (be able to recruit classes I want in my team). Also, I agree the inn costs too much money, some monsters just have too much hp/def and don,t do enough damage so it's not challenging, just long and boring. Remove lockpicking or make it more fun. Great potential though, keep it up!
Great game! Like the others said, I would really like to see more rpg elements like story and lvls. Can you say: SPIRIT BOMB? LOL The undead San-Goku was awesome!
The Aseneekiwaka is easy, I beat 6 already. It just takes a while to beat you gotta be patient. Try fighting a boss like Father Wildfire with 3800 hps and hits 500+ lol
Great game! Some bugs: some skills can't kill the monsters, they stay at 0 hps. Also they can,t die from poison ( that might be on purpose) and sometimes poison heals them...
Great concept. But the downgrade on the main gun makes it too hard. Either make the upgrades last twice as long or make them permanent and have them appear at a set rate instead of randomly.
Hey kazuza, just turn around the boss when it rotates the blades and use the blue homing fireballs to damage it, that's how I beat the second boss.
Yeah autofire would be nice, and I couldn't figure out how to select the girl character. Can we? If not, that would be a nice feature too.