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Appearance: http://images.wikia.com/finalfantasy/images/d/d3/Cid_Highwind_Nomura_art.jpg
Frost cateract: A halberd that lends the owner control of ice, with a square-shaped blade. ???
Second character: King Valkerie.
King Valkerie is a half-angel, half-human paladin. at the age of 10, he sucessfully defended a castle from demons using a simple iron sword. He was promoted to captian of the guard at 13, the youngest captian ever. at 14, on an exploration into uncharted forest, He found a badly wounded angel. With no medicine on hand, the angel died, after transfering his wings and powers to Valkerie. Clad in solid terradanium armor and a 6 foot Adamantium Masamune katana, which he took from the angel. he rode back to his kingdom. 6 years passed with him fighting up the milliary ranks, until he led a revolution against the king and won, proclaiming himself king.
Equipment: Solid, Terradanium plate armor, taken from the wounded angel that gave him his wings and powers. Itโs been reforged into Magisteel+Mythril+Adamantium alloy. Incredibly durable and magic resistant, itโs also studded with diamonds, for more physical defence and to store massive amounts of energy. Includes full-face helmet, plate body, platelegs, and tower shield. Enchanted to only weigh 40 pounds total,for less movement restriction. He wears Aero boots, which are made of black leather and go to the knee. Crystal plates infused with Air Energy on the soles of the boots allow Valk to float a few inches off the ground.
Masamune: An Adamantium katana, 6 feet long. enchanted to weaken the chemical bonds of other metals except itself on contact.
Seraphim bow: A holy bow, made out of laminate maple wood with condensed mana fused into the wood, for reinforcement. the string is made out of unicorn sinew. at 72" tall, itโs almost as big as Valkerie, nearly unbreakable. The quiver is more magnificent containing the following: (Btw, all arrows are made of solid terradanium)
Obsidian Swan arrows: Swan fletching makes these arrows very accurate, while the obsidian triple-point barbed arrowheads ensure deep wounds that you cant easily rip out and heal.
Grenadeheads: Comes in 2 varieties: C4 and /PHAZON/. C4 just causes a huge blast when it hits, and phazon bombs explode and send shards of it everywhere. Duck feathers for the fletching.
Draining: These arrows are constructed with crystaline heads attuned to Valkโs soul. They can be used to suck out the mana and life energy of things they are in contact with. Goose feathers for the fletching.
Hydranite: Busterblade, 5 foot long and 1 foot thick. Made of solid marble, encrusted with emeralds and peridots, Hydranite is infused with a bodily-reversing poison, more deadly than anthrax and arsenic put together. the slightest scratch will guarentee your death in 5 minutes. A gorgonโs eye is held in the crossbar, and still has its ability to petrify things it looks at.
Painbringer: Translucent pink falichon, 4 feet long and 6 inches wide. Intangible, physical defences wont work. Made out of pain, any being that can feel pain will be vulnerable to it. Parylizing, mind****ing pain, all from a soft poke. A brutal stab will cause you to go insane. Turning the normally black gem around on the pommel will change it to white and allow Painbringer to absorb pain rather than radiate it.
Gravenheart: 25 ft long, daggertail design whip. Can corrode organic or inorganic substances based on the gemstone in the handle.
Abilities: Valkerie has extensively powerful light-based magic and thaumaturgy. His wings act as natural mana conductors, allowing him to easily suck atmospheric energy out of the air, or anything theyโre touching, and channel it through his body. He can manipulate light, removing it to blind the enemy, magnifying it to burn them, and even cause skin cancer. slight control over fire energy, allowing him to fire super-heated light rays at his enemies, burning them or making their armor melt on contact.
Earth magic is almost as strong as his light magic. He may call upon the earth to shield him by encasing him in a protective cocoon, and also change the landscape. Fissures, hills, and other geologic formations are within his grasp.
His wings enable him to fly, and he may use them as a protective covering by wrapping them around himself. The edges of his wings are sharp, and are often used as giant scythes.
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