Seems to me targeteting works like this: Sail: mostly AP doenst do much actual damage. Crew: even AP and Health. Hull: Does most health damage but hardly affects AP. Qiuckshot: Random Health and AP damage
Hello This is AAA, my name is kelly how may i help you?
Hello?.. yea? ok i could use some roadside assistance....*BANGBANG*
Ok sir, now i need some basic information on your situation
WHAT? uh *BANGBANG* ok my cars totalled.. im stranded in the woods... AND IM SURROUNDED BY ZOMBIES!!!! *BANGBANGBANG*
Ok sir, we're sorry your having trouble with that today.., now how do you spell zombies?
WHAT?! um.. Z..O..M..AAAAAAAAAAAAAAAAAAAHHHHHH.... * No service tone*
Sir? Sir?
Great game 5/5! Ive played it many times and still love it. 2 things I have to ask to improve. First, the archer tower upgrades seemed pretty weak compared to the advantages of other towers upgrades. Second, the Barbarian Mead Hall is only useful against the hakaj trolls and gargoyles. If they had come with the twin ax upgrade already they would have been much better, because spending more gold to make them worthy fighting units when you could have just made the already good paladins better just doesnt seem worth it. All in all still Kingdom Rush is still worthy of having the #1 ranked defense game on Kong!