Pretty basic game design that seems to never give much of a challenge or show signs of ending. A faster pace, special blocks that appear more often or addition of more colours per level might toughen it up a bit (only played to lvl4 before getting bored)
It fails to really engage with the player - it's far to slow paced, far too short and recovery from a 'heroic' wheely is impossible.
BowWow200 is spot on, polish off this game (or one of the others you've posted) and stick with one through to the end instead of mass-producing the same thing.
A simplistic take on an existing genre. Zombieland Escape lacks any real content. Bullets don't look like anything is being fired and travel far too slow. No indication as to the damage caused to zombies or how much health is left. Map size is painfully small with no scroll ability towards edges. Zombies are essentially the same 3 sprites as far as I've seen too.
The game lacks polish and content (and there are bugs in there too!). Definitely should be taken back to the drawing board...
Interesting game with an interesting design. It lacks adrenaline and desire though. Higher speeds on planes, planes with variable speeds, a use for the money being gathered (upgrading terminals, etc) and perhaps a larger map area (with minimap) to allow the player to select planes further afield would all go well towards helping this game become a more polished product. In time, I'd hope to see V2 with at least some of these ideas implemented =)