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Clipsion's Comments

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Robo Riot

Play Robo Riot

Feb. 18, 2009

Rating: 0

Fun game :) It seems to be balanced well which is nice. Assassination is a bit... Average. The game shines in my opinion because of Crowd Control. Thanks

MonsterBash 1.1

Play MonsterBash 1.1

Feb. 12, 2009

Rating: 0

Addictive, simple, attractive... Fun :). A hit for sure.

The Magic Catflap

Play The Magic Catflap

Feb. 12, 2009

Rating: 0

I was actually quite enjoying the game and then... It ended. It was very short... And what was the point in picking up the kitty treats? I'm a little confused heh. But I did like the feel of it :)

Neverending Light

Play Neverending Light

Feb. 11, 2009

Rating: 0

Fantastic. Can't wait for the remaining parts. Thanks :)

Shock Arena

Play Shock Arena

Feb. 04, 2009

Rating: 0

I'm truly amazed at the negative comments you're receiving. I love the game :). It is simple to understand and very addictive. Playing with friends is great, though versing those you don't know is fun also - good call on the in game chat and emoticons. I think the controls in this are fine. Your craft feels cumbersome, I like that (suits me better than something zippy and lightweight). The game does not have a story, but why does it need one? The game boasts simplicity and multiplayer fun. I would love to see more games like this. In regards to "Mindblank's" comment earlier, I would advise you ignore it as the immature ramblings of someone who does not know how to give constructive criticism. Keep up the good work, and thanks.

Winter Rider

Play Winter Rider

Jan. 27, 2009

Rating: 0

I'm not usually a fan of these kinds of games, but I didn't mind this :). I like that you didn't implement a "lives" system... It would have totally ruined it. Currently I'm on level 11... And I don't want to finish it ... The background landscape is gorgeous...

Bug in labyrinth

Play Bug in labyrinth

Jan. 14, 2009

Rating: 0

Actually... I may have been a bit hasty in terms of my creativity comment before. You've actually made the bug move in a way that seems quite random to the player. It's difficult to predict. And because one single placement of a brick can influence so many points along a complete "Start to Finish" there isn't such a clear way to "win". This, coupled with the huge play area... Mmm. I was too hasty :P

Bug in labyrinth

Play Bug in labyrinth

Jan. 14, 2009

Rating: 0

Cool game :). I like the concept a lot. However... There's always a limitation with these types of game. At first it appears as if creativity is the game's selling point, you get to design mazes. But after a while it becomes apparent that there is one best way - Which takes the creativity away a little :(. I also don't like the way a complex maze can be foiled by a few very carefully placed obstacles making use of the odd logic our little bug uses when in large open spaces. However, I'd really like to see this developed. I'd like to see more levels, and, personally, an emphasis on the player's creativity. Though the creativity aspect would depend on what you're really looking to achieve in the game. It's a fun game regardless :D. Thanks.

zombie tag

Play zombie tag

Jan. 13, 2009

Rating: 0

I'll join the large group of people who think this is a nice game, but needs some way to allow the player to continue pushing through levels without restarting the entire thing over. The graphics don't bother me at all :)

Escape From Elm Street

Play Escape From Elm Street

Jan. 10, 2009

Rating: 0

Well done on your game :) I enjoyed it. As a bonus you created a reasonably 'scary' atmosphere through the music and story telling. Thanks

Dodge

Play Dodge

Jan. 09, 2009

Rating: 0

Excellent game :). Looks great, feels great, plays great. My favourite moment was when the green ships rolled into the screen. They seemed oblivious to me and parked themselves at a random point. As a player you just -know- something bad is about to happen :P The delay for that part was excellent. Only con with the game is that it did not trigger the next level in my game? (at the end of the second or third level featuring the green ships). Not sure why this is. I can still move, simply nothing happens. Regardless, fantastic game and I hope it gets badged :)

Marble box

Play Marble box

Jan. 08, 2009

Rating: 0

Interesting game :) And congratulations on what appears to be your first upload. I like that you've kept it simple, it's quick and easy for a player to know what they're supposed to do. And the concept, whilst nothing revolutionary is good. I feel that the time limit is not the best way to judge someone's effort (clicking around madly yields a poor score but I survive the time restrictions). As a previous poster suggested, I would prefer something click-oriented. Perhaps the less clicks you use, the higher your score is. I'd also love to see a larger range of abilities. Perhaps some that get more complex. Rather than having them all at the start, perhaps you could unlock them as the game progresses. Those are just my suggestions though and the game does work without them :). Thanks

DeConstruction

Play DeConstruction

Jan. 08, 2009

Rating: -1

I really like the idea of this game, it has that feel about it that with a little work it could be a badged game :). The concept is great. The imagery is nice, a colourful and playful feeling. The little man we control is fun to bounce around and is smooth to maneuver. I do have several suggestions though. There seems to be no reason to 'move forward' and progress bar personal satisfaction. Some developers overcome this with in game achievements, unlockables or high scores. The reset button seems to rarely work after charges have been detonated. And also, disappointingly, we do not always get to see the pieces fall which in our field of vision (leading to periods of simply waiting) which could be a huge draw card of this game. People love to see the effects of their destruction and creativity I think :). A nice game regardless. Thanks

Crunchdown

Play Crunchdown

Jan. 08, 2009

Rating: 0

I'm sorry, discussing the subject was inappropriate of me to do in the game's comments. Sorry to the game's creator and to those that have to read this.

Crunchdown

Play Crunchdown

Jan. 07, 2009

Rating: 0

Flameonfish, your disrespectful comments may be why games like this get such a bad press at times - because often people that support this kind of content act as you do. If you believe that Kongregate should and will allow this then others flagging a game will not be an issue for you :) Beyond this, crassly instructing people as to what is wrong with their views seems inappropriate. Comments such as yours make me all the more appreciative of respectful and reasonable posts such as that made by "I smell" below.

Crunchdown

Play Crunchdown

Jan. 07, 2009

Rating: 0

Well regardless of my opinion on the inclusion of swearing, it's great that you can speak for and to it in a respectful manner and with a clear and understanding head :) That sort of thing goes a long way. Let's see how Kongregate responds lol. Cheers, Clipsion.

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 07, 2009

Rating: 0

A really enjoyable game :) It feels great to smash things and in terms of timing your throws - there is a challenge there. Thanks for the game ^^

Co-operation

Play Co-operation

Jan. 06, 2009

Rating: 0

I loved the game :D 5/5. Great concept, and it plays out really well. There are a few graphical difficulties but on the whole it's fantastic. The music fitted well, and the outdated style graphics work nicely :). I'm still working on completing all the levels, but so far each one has been unique and offered -new- challenges rather than the same thing over and over. Run2TheHills is awesome :P. Thanks.

Crunchdown

Play Crunchdown

Jan. 06, 2009

Rating: 0

This game seems to have a lot of depth, well done. The ability to consume and transform means that as new objects/enemies appear the game throws a fresh 'fighting' style of sorts to the player, which is a great way to keep things interesting. I also really liked the way the skill points are done with your own mini achievements (Rooooooxxanne - Nice reference). However. I do not think the language appropriate. It spoiled the game for me even though the cussing did assist in the overall style of humour you aimed for with the game. Beyond my own personal tastes though, I'm surprised that Kongregate accepts this kind of content. Apart from the language though, a nice game.

Kutuke

Play Kutuke

Jan. 06, 2009

Rating: 0

What a great game :) Very enjoyable. The music sets the atmosphere well and the visuals are simple but captivating. I enjoyed the core game play also. At first I thought that the purchasable abilities would be a little gimmicky but they actually enable you to strategically approach a puzzle. "Am I good enough to not use power ups? And if so should I not waste time clicking on coins" etc. I'd suggest adding in a high score function (in the Kongregate chat tab) and possibly some in game achievements (there needs to be a reason for players to replay the game and try to better their past scores) . 4/5 game because of your creativity :). Hope to see more soon. Thank you

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