May I suggest a better balancing for the bonus given by the achievements? An achievement that tooks long time (for example poking 1.000.000 times a girl, or reaching the maximum level in a job) should give an higher bonus than the "easier" achievements (as reaching the first level with girls or in a job)
My battle against the final boss: my army and the boss didn't do nothing, I just had to wait my special attacks to refresh, use them and repeat. I think this is a bug
I'm trying to complete one of the missions for the mines, but I have two workers struck behind a barricade that can't be destroyed... It's very, very, VERY frustrating.
It refers to the hobbies, stats is a typo it means skills. So if it's reach level 1 in all stats it means in every hobby