I don't know who asked for the pawn change, but my chess senses are screaming! Obviously it is your game and I'm not in the majority it seems, but I felt there was more strategy with the old pawns.
Haha, sorry about that! I'm not averse to rolling back the change if it doesn't work out very well, but I think it mostly just takes a little getting used to. The always-furthest-possible movement and the way pawns get promoted are just weird adaptations of actual Chess rules, but I implemented them that way because I thought it'd make for a better game, and it's the same for this change.
Woo! Cleared Lv3 of the Gauntlet! New personal best!
In all seriousness, this is a wonderful concept. Yes there is an element of luck, but there is a lot of strategy as well. No more luck needed then a dice roll. The amount of elements when it comes to learning to save money with the hopes of better upgrades, making sure you end your turn on a space when you can avoid permanent damage, or hitting that back row for a much needed queen (upgrade those pawns people), makes this game one of my newest favorites. The random just makes it great for replay-ability and that feeling of maybe new run-through might end up better.
My only complaint is more variability on the gauntlet. While adding more blight does increase the difficulty, it is kind of sad to keep seeing them move into the same formation every time.
This was an amazing concept, and props on this being your first game! It's a great start, and I am excited to see what else you might come up with.
I have to say, after the feels and the bit of horror, the path for the character to repent, makes me feel a bit trolled.
It was fun, but I feel like it could have been more.
This is the type of game that everyone needs to play at some point in there life. The art and music is both beautiful and haunting. i hope a "Let's Play" person picks it up to share it more with the world.
Haha, sorry about that! I'm not averse to rolling back the change if it doesn't work out very well, but I think it mostly just takes a little getting used to. The always-furthest-possible movement and the way pawns get promoted are just weird adaptations of actual Chess rules, but I implemented them that way because I thought it'd make for a better game, and it's the same for this change.