More variety would not go amiss, like having new enemies and different surroundings. You need to have progression in more than just the character, the level and enemies need to change as well to make it all feel worthwhile. Plus the map followed a very small number of patterns very repetitively.
Seriously? I got all the badges in one run. I got over twice the million points, and that's after I did TERRIBLY. These badges were very over-valued; easiest 65 points I ever made.
This one was so much better than the first one. The first was alright, but I got bored halfway in. THIS one was really took everything about the first one and made it more interesting.
I actually thought the game was enjoyable. But whatever.
Did anyone else have a problem that, when the game lagged, the timer went down at normal speed while the blob guy moved really slow? It's weird.
This is the only impossible badge I have ever earned on Kongregate. Normally I just couldn't stand the time investment, but this game was just that incredibly fun.
Alright, personal opinion here, but I think survival mode could use some improvement. By turning blocks into cheese the strategic options are essentially reduced to one choice: build as many walls as possible for as cheap as possible, and save up your souls for massively powered attacks.
I think to improve on this, you could make it more like the final boss fight. You have a fixed number of souls to start with, and at the end of each wave you get a few more. That way you can actually get use out of the different abilities, rather than just having walls of cheese.
A word of advice, don't use too many of the lasers that go on the side wall unless your computer is a good one. What could be a pretty good pace (about 1k every second) is severely slowed down every time my several dozen lasers shoot. Saws, springs, and mines are really all you need.