CobaltBlueDW's Comments

Game comments and reviews

Titan Growth -> Golems + lots of healers = win.

Monsters' Den Chronicles

May. 26, 2012

6

If you have any major troubles with any encounters, have a mage cast animate shadow, then have the mage and the shadow repeatedly cast soul siphon. It takes a few turns to kick-in, but the enemies can then only wait a turn or auto-attack for the rest of the encounter, and bosses aren't immune unlike with stuns.

Focus

Nov. 11, 2011

1

I've never enjoyed losing so much!

XenoSquad

Oct. 29, 2011

1

Tactical TBS will always have a zen cushy place in my heart. If for nothing else, I give this game my recommendation. I also commend the makers of this game for taking on the challenge of 3D game development in flash. I have a few serious critiques though. 3D was a bad choice for this particular game as it unfortunately only seems to get in the way. The second level was bar-none the hardest level, exemplifying the lack of smooth difficulty progression. By level 3 I could do 32 damage per attack with no monster requiring anywhere near that much bullet damage to kill, exemplifying a lack of mechanic balance. The mechanics were much less tactical than puzzle-based, which while certainly interesting is probably not quite as enjoyable as full tactical or full puzzle. As previously mentioned a few times, turns are slow and a method for skipping animations would have been greatly appreciated.

Demonrift TD

Sep. 29, 2011

2

Would you like some game with your ads?

PRIOR

Mar. 29, 2011

-13

I prefer games.

Little Wheel

Jun. 21, 2009

0

I will give them, that they had nice art/music, but this was not much of a game. It was more of an interactive experience, and a short little ditty at that. If it was a college art project I would give it an 'A', but the game mechanics and overall playability design were not there. I did think one of the mechanics was actually quite unique. The 3 spinning circles puzzle was one I had never seen before. --So quotes to that.