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Game comments and reviews
Feb. 17, 2013
Titan Growth -> Golems + lots of healers = win.
May. 26, 2012
If you have any major troubles with any encounters, have a mage cast animate shadow, then have the mage and the shadow repeatedly cast soul siphon. It takes a few turns to kick-in, but the enemies can then only wait a turn or auto-attack for the rest of the encounter, and bosses aren't immune unlike with stuns.
Nov. 11, 2011
I've never enjoyed losing so much!
Oct. 29, 2011
Tactical TBS will always have a zen cushy place in my heart. If for nothing else, I give this game my recommendation. I also commend the makers of this game for taking on the challenge of 3D game development in flash. I have a few serious critiques though. 3D was a bad choice for this particular game as it unfortunately only seems to get in the way. The second level was bar-none the hardest level, exemplifying the lack of smooth difficulty progression. By level 3 I could do 32 damage per attack with no monster requiring anywhere near that much bullet damage to kill, exemplifying a lack of mechanic balance. The mechanics were much less tactical than puzzle-based, which while certainly interesting is probably not quite as enjoyable as full tactical or full puzzle. As previously mentioned a few times, turns are slow and a method for skipping animations would have been greatly appreciated.
Sep. 29, 2011
Would you like some game with your ads?
Mar. 29, 2011
I prefer games.
Jun. 21, 2009
I will give them, that they had nice art/music, but this was not much of a game. It was more of an interactive experience, and a short little ditty at that. If it was a college art project I would give it an 'A', but the game mechanics and overall playability design were not there. I did think one of the mechanics was actually quite unique. The 3 spinning circles puzzle was one I had never seen before. --So quotes to that.
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