I came back to this game. I actually played it yesterday and came back today. This is really rare for me. With regards to the actual game, the graphics are fairly impressive, the levelling system is impressive. I think the inventory is a little messy, but that's fixed by the class/type sort system you've got at the top. Whilst this is a really good piece of work, I feel like there are a few quirks left to clean up. 4/5.
Took me 5 minutes to understand the plot of the game. The upgrades are extremely pre-directed, so not much chance for customisation. This is partly because you can't see the updates before you get to them. With regards to the execution, I think it's lacking. With regards to the concept... Wonderful. 3/5
Would be a good game if the upgrades had more evident effects, if the screen didn't move with the mouse, if every level weren't pretty much identical to the previous, if the only way to play weren't by circling your target and waiting for their health to drain, if your allies didn't instantly die... 2/5.
I love shooter upgrade games anyway... It felt perhaps a bit small, but I shan't let that subtract from my rating. I really enjoyed the clean graphics and the simplicity of gameplay. 4/5.
I can't stand this game, the controls are too touchy, no quality options, forced use of a custom cursor, jump heights are stupidly variant. Apart from this, really fun! 3/5.