Games Achievements My Kong Sign In

CodexArcanum's Comments

Comment

Boost

Play Boost

Nov. 23, 2008

Rating: 0

Music gets repetitive fast, and the evenly spaced chunks of powerups lead a very jerky feel to the game. There's also a very slow moment where you realize you won't reach the next chunk and can't do anything about it. Three suggestions: 1) Break up the chunks, so powerups are spaced randomly around the road. 2) Make the ship just jump between lanes, not glide around like it matters. 3) Since spacebar isn't doing anything now, make it a limited boost button. Maybe you get three boost injections, so the player can save themselves at the last moment and recover from a mistake. Good luck!

Magic Heaven

Play Magic Heaven

Nov. 21, 2008

Rating: 0

3/5 The music is pretty, but repetitive and it feels like the hit boxes are too large. It's very easy to get hit without realizing it and suddenly find yourself overcrowded with enemies.

Equitum

Play Equitum

Nov. 11, 2008

Rating: 0

Pretty good concept, but needs some work. Controls aren't very responsive, so dodging and moving aren't really an option. Enemies appear too quickly to react to, and the functional difference between weapons isn't really clear. Why would I ever use the sword? Work on this some more, and you might have something.

The Last Canopy

Play The Last Canopy

Aug. 15, 2008

Rating: 0

Some obvious Ikaruga influences, but not a bad game to be influenced by! A very excellent shooters, kudos to the creator!

Sonny

Play Sonny

Apr. 25, 2008

Rating: 0

Pretty fun game. By about the third area of the game, though, it felt like enemies had too much health and healing ability. They weren't hard, just tedius becuase you have to hack at them for round after round.

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 16, 2008

Rating: 0

Well, I successfully broke the game on Sandbox mode. On the map where you get attacked from top and bottom, I think I can say I beat it. I had a fleet of dozens of garbage trucks, every green square farming, ever rock square mining, geothermals pumping out power, everything electric, and guns/lamps lining the wastelands. When my energy wrapped over the thousands place, the game reset it to zero. Food and metal at least max out at 999 and don't go over.

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 15, 2008

Rating: 0

Very fun concept, but I agree that it needs some polishing. Keep working on it though! There's the foundation of a great builder-defender game here.

Punk-o-matic

Play Punk-o-matic

Apr. 22, 2007

Rating: 0

I think I made a pretty good one, try this: -8888-2---2---2---2---88-6-787874----999999---------8782---89------------------------------1---1---1---1---b-4---4---4--5-5-3-8-a---a----1---1---b---------------------------9-6-21---2-6-21---2-2-6---21--9--------0---0---36-21---69-------------------------

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate