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Game comments and reviews
Nov. 14, 2019
Charming little game, and it's nice that princess skills aren't locked.
May. 14, 2019
Great sequel! I did notice that the 3rd, 4th, and 5th holes in Underworld level 59 don't kill though. I can't finish the level after falling, but can walk to either side so far that the touchable, dark purple, and medium purple layers end and I'm trapped in a light purple purgatory.
Dec. 18, 2017
Would love to see this game expanded upon, and flailing animations for enemies you switched with over a bottomless pit.
Dec. 17, 2017
Game suddenly refuses to accept half my input when I jump down to fight the final boss, medium badge is not worth trying for.
Dec. 15, 2017
Love nonograms, though it bugs me when levels show up that don't have a single row or column you can fill out to start with. Numbers fading signifies correct selections but it spoils the fun when you have to abuse a puzzle like that.
Anyone else sometimes get mad at a level that's not cooperating and start dunking shapes with the red flipper lines?
Enemies lead their shots in hard mode, enable it to make all levels and the no bullet hard badge easier. Just move one way tapping the arrows keys little by little until they shoot, dodge the other way. Time it right and you can punch a guy twice for a kill before he shoots.
Dec. 13, 2017
Game is simple enough to quickly figure out the rules without instructions, yet complex enough that by the end it's a good spatial reasoning test. Love it.
Mar. 01, 2017
Where does the gold I failed to persuade monsters with go when I mercilessly slaughter them immediately afterwards?
Not only does air control force you to hold D for the duration of a launch to maximize distance, there's an item you can waste in-game currency on to hold it down for you. If you have to include an item to solve such an unnecessary inconvenience, just remove the feature altogether. There's also not much incentive to spend Kreds for diamond items when the stats are hidden until purchase; micro-transactions are bad enough without making them mysteries. If you want people to support you monetarily, give them options they can actually see to decide whether they're worth purchasing.
Nov. 23, 2016
The last level was actually easy. Just move the top squiggly line up out of the way and rotate the bottom to launch them both in.
Aug. 30, 2016
I was getting honestly upset about the switch to cookie-cutter vertical launching until classic mode opened up and I could launch sideways again. If only classic mode was open from the get-go and gliding was still present, I would love this game just as much as the previous two.
Aug. 07, 2016
Neat concept but mind-numbingly grindy and worthy of endurance achievement notes. If powerups didn't cost so much as to require countless slow runs it would be pretty decent. At least a speed-up button could have been added for the initial few minutes of every run.
Developer Reply
The fewer bricks there are on screen the faster they come, up to 3x.
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