Great sequel! I did notice that the 3rd, 4th, and 5th holes in Underworld level 59 don't kill though. I can't finish the level after falling, but can walk to either side so far that the touchable, dark purple, and medium purple layers end and I'm trapped in a light purple purgatory.
Love nonograms, though it bugs me when levels show up that don't have a single row or column you can fill out to start with. Numbers fading signifies correct selections but it spoils the fun when you have to abuse a puzzle like that.
Enemies lead their shots in hard mode, enable it to make all levels and the no bullet hard badge easier. Just move one way tapping the arrows keys little by little until they shoot, dodge the other way. Time it right and you can punch a guy twice for a kill before he shoots.
Game is simple enough to quickly figure out the rules without instructions, yet complex enough that by the end it's a good spatial reasoning test. Love it.
Not only does air control force you to hold D for the duration of a launch to maximize distance, there's an item you can waste in-game currency on to hold it down for you. If you have to include an item to solve such an unnecessary inconvenience, just remove the feature altogether.
There's also not much incentive to spend Kreds for diamond items when the stats are hidden until purchase; micro-transactions are bad enough without making them mysteries. If you want people to support you monetarily, give them options they can actually see to decide whether they're worth purchasing.
I was getting honestly upset about the switch to cookie-cutter vertical launching until classic mode opened up and I could launch sideways again. If only classic mode was open from the get-go and gliding was still present, I would love this game just as much as the previous two.
Neat concept but mind-numbingly grindy and worthy of endurance achievement notes. If powerups didn't cost so much as to require countless slow runs it would be pretty decent. At least a speed-up button could have been added for the initial few minutes of every run.
The fewer bricks there are on screen the faster they come, up to 3x.