I think the bonus reset should give you something other than money. Money doesn't have any permanence. Free skill points or some kind of permanent bonus would be an improvement. Anyone else agree?
If you're going to include sporadic ingredient movement, also include an upgrade to reduce sporadic ingredient movement. Also, it doesn't seem like the middle of the burger is actually the middle of the burger in terms of scoring.
I agree with scorch12, it would be cool if there was some kind of long term progression (other than being able to see spells). Something like a permanent boost to xp or initial stats. You could have different bonuses for different classes/races to encourage replayability. An option to turn these off for the diehards too I suppose.
Yeah... I was having fun at first, but the last level is absolute bullshit. I've died like 10 times... and never of my own error. Every time, this is what happens: My rogue runs up and gets insta gibbed by his fireballs, followed by my berserker (because they're retards and have 0 threat avoidance), then my useless archer gets killed, then I get killed by like 20 stars that appear around me and everywhere I could roll in the immediate future. That isn't even including the infinite enemies. And this is fully upgraded with max runes. Did you even play test this?
Wow I'm surprised that no one has mentioned the huge bug that, after moving an object, the required walking space remains. I have a store with 3 more spaces dedicated to walking than there are objects for...
Wow this game is absolutely ridiculous on hard. By the time you can afford to get any decent upgrade there are already aliens shooting fireballs capable of destroying both your turrets in a minute. This game needs some way of investing in your resources so that you can acquire more upgrades, but with an element of risk.
Plus please if you agree.
I'm interested in becoming a doctor in the future and though I don't think a game is any indication of how I will do in that field I do find this game quite interesting. It's a shame that games don't often try to teach you something in the process.
I'm working on the iPhone verison right now, so no other update soon, apart from performances