ColSanders02's Comments

Game comments and reviews

Quick Quests

Oct. 04, 2011

2

This is a really great game concept (and game in general). I would REALLY love to see this become it's own standalone fully-functioning RPG in the future. Perhaps??? ;-)

I stopped playing at Level 17.

Like alp1ne said, I really don't see the point in taking away the reset ability after the last shot. It's annoying to have to wait to push the reset button when you're just going to have to hit it anyway after the wait.

Coinbox Hero

Oct. 01, 2011

34

Why again do I hate a box that gives me limitless money? :-(

DDTank

Sep. 20, 2011

2

NK12: Kind of defeats the purpose of having a comments section if people can't express their opinion (whether it's negative or positive). That's like saying, if you like the game, just rate it. The world won't end if you don't post in the comments about it.

Vulpin Adventure

Sep. 19, 2011

10

I beat the game and got the 5 achievements but what are the 4 mystery achievements below them?

Sleepy Stu's Adventure

Sep. 16, 2011

1

Case in point: http://imageshack.us/photo/my-images/94/sleepstu.png/

Sleepy Stu's Adventure

Sep. 16, 2011

2

Level 41 shows how sensitive the spiked blocks are. As I'm trying to jump between then it shows me as being killed even though I don't actually physically touch them. Ah well, still a good game.

Sleepy Stu's Adventure

Sep. 16, 2011

5

Karma - Mostly Harmless. So long and thanks for all the fish!

Glissaria

Sep. 10, 2011

1038

This is proving to be a very entertaining game indeed. I like the combined elements of Tower Defense, RPG AND Gems, although the feature I think I like the most is the ability to pause the game in order to build my towers/equip my character so that everything isn't so overwhelming and all-at-once. Thank you! 5/5

Refraction

Sep. 09, 2011

2

@Luventas: Did it? Because I refreshed and it finally checked the boxes off but it still didn't give me the badge itself or the points. Make sure that isn't the case for you as well.

DJManiax

Sep. 02, 2011

2

Awesome game and a lot of fun. RotterDAMN - Nations...most god awful "song" I've ever listened to... XD

The End

Sep. 01, 2011

1

Apparently "poopshoot" is a swear word... :-p

BioGems

Aug. 30, 2011

4

A few constructive criticisms: 1.) Needs more upgrades I think. You can upgrade them all to max in relatively short time, so maybe add an extra level or two to each one. 2.) I set up a pretty big multi-bonus which would have allowed me to hit the final boss 5 or 6 times, but after the first hit (his HP went to 0 and his "final form" took over) his HP reset and the rest of my bonuses were lost. It would be nice if they carried over. 3.) The interface with mochi games doesn't seem to be working as well as it should. You have to submit your score each time if you want anything to show up on achievements, and the combos don't seem to be showing up no matter what. Otherwise, this is a great game and I hope to see badges in the future!

Castaway Island TD

Aug. 26, 2011

2

I'm not sure if this is just a bug with me or not, but I can't seem to "see" all of the traps I have. I earn traps, but I only see the first two unlocked (freeze and poison) and can't seem to "cycle" through the other traps. I have to guess/memorize which traps are associated with which keys (1-8). I'm using FF so not sure if that's the problem, but it would be nice if I could also cycle through the traps in the corner to choose instead of guessing.

Moonlight Differences

Aug. 22, 2011

681

You've made a grown man cry today. I hope you're happy.

Symphonic TD

Aug. 20, 2011

1041

I knew all those years of choir and band would pay off eventually...

Developer Reply

I was saying the same thing myself :)

Sweatshop

Aug. 18, 2011

2

You don't read much, do you super_link?

Sweatshop

Aug. 18, 2011

2

sweet jeebus I love the 8-bit music XD

Kongregate the Game

Aug. 18, 2011

6

Aw that's cute. Baby's first flash game! *looks at "developer's" profile* Oh...that...that's just sad.