Basicly whenever the heroes pick an item, it will check if it passes the filter. So if you disable "chest" and "uncommon" and pick either a chest piece or an uncommon item, it will be sold automatically. Same with the level, if the item level is lower than the filter level it'll be sold.
This is really fun! but I would give SO much for some hit points. I'm not bad at games, but I hate one mistake ruining the last couple minutes of work. I mean, maybe I get HP later, bur right now, I"m struggling to get past level 1...
Okay so I like this.... but.. I'm not bad at games. I cna't get past the first reset. I mean. My archer pretty much dies instantly at very turn... I mean.. I dunno. *pokes at it* I want to like this, but I feel like I've somehow... messed up?
I'd give SO much for:
1) a MAP! Some of the levels were so big and sprawling it was really hard to keep track of where I'd been and where I hadn't!
2) An expanded inventory screen. I thought for most of the game that i had 12 slots and paranoidly micromanaged myself...
On another note, I spotted a typo? The Black Cat says it requires a cursed SWORD, however, the item that drops is called a Cursed BLADE.
Similarly, the Bow of Night seems to be missing some of the color from it's description... and is also ADORABLE!
ALSO! The Unholy Ring reads "Up to +20% crit on how high SP"
anyway, VERY cool and a lot of fun!!!
"you can visit wikipedia...." ... ugh, Please don't send me off to other websites to try and find info. I like this concept, but why not present all the delicious learning to me in game? heck, You could even slowly feed me information about each element as I gather more and more of it!
COOL!!!! I loved the original ghostscapes! :D This was LOVELY :D the 3D environments were pretty cool! :D Perhaps it's just hat I"m a bit older and harder to scare, but it didn't seem quite as creepy.... but still a great puzzle game :)
The only part I got stuck on was the last valve--I didn't realize it was RIGHT next to the boiler... Whoops! :)
This is cute. I enjoy it. Some of the graphics are very smooth (I LOVED unlocking a new tech.. watching those colored boxes move around :D) ... that said.. here are my critisisms:
1) Mouse over tool tips would be very helpful... click quality and click money are still puzzling me.
2) It takes too long. Yeah, this is an idle game, but I'm making virtual reality games... and I"m still struggling to make 100 text adventures.
3) It all in all makes me feel like I"m doing it 'wrong' somehow? Like there might be a more efficient way of leveling up... but.. I dunno.
4) More importantly.. what's my motivation? I can make the biggest game type... but there's little motivation for me to go back and fill in other levels of games except for the awards chart... and tha'ts not enough motivation when this text adventure takes nearly 70 T of code!
AH. I WAS dong it wrong. I was suposed to reset the game at some point. Ahha. More clarity on that would be awesome.
COOL, lots of fun! :D I wish 1) we would walk a LITTLE faster (or a 'click to location' on the map might be nice... or a zoom out.. .or.... yeah.) 2) that the scabbard in the sprite was actually a tail ;)
Ugh. This needs a hotkey for the boost... and... I feel like I'm buying upgrades for nothing. There's no real feel of progress. I've got level 4ish zombie powers and despite a play time of around 20-30 minutes, I've only busted past the baracade once. Maybe I REALLY suck??
The whispering was super creepy :3 My only real crit would be.. I would have loved to have had more use for the photography element. talking the graffiti/tag pictures was cool, but I would have loved to have gotten "points" for taking pictures of creepy things, or unusual stuff, or even seeing the fly people before they fly off and snapping a photo.
Oh and the train area puzzle was hard, because I didn't expect to use one key for everything. Spent a good 20 minutes combing the train room for a key... whoops :)
This is pretty awesome :) I love how there is so much 'ambient' text.. it really helps with the immersion... I don't have to chose to click on something, but instead I just see thigns and my 'thoughts' arise.. very cool :)
Mild spoilers ahead! .... my first death was perfect. I didn't swim fast enough --I got distracted by that one grate... I'd JUST opened it and... well, I like to think that I accidentally blurted my air out in shock. :)
Over all, very cool! :D liked the story a lot :)
Just wanted to say... I love this game and have for years. There should be more games about taking pictures, especialy creepy games! It's showing it's age a little, now, but what can you expect after 5 years? :) Still a fave, though. The ambiance is amazing~
Basicly whenever the heroes pick an item, it will check if it passes the filter. So if you disable "chest" and "uncommon" and pick either a chest piece or an uncommon item, it will be sold automatically. Same with the level, if the item level is lower than the filter level it'll be sold.