I enjoyed how different each run's strategy was! How the confrontation will go down in each ending has each been a surprise too.
When it came to the Ad run, I was surprised there wasn't actual robots showing up :U
In any case, fun and satisfying to play!
Would there be an ending that involves each 'type' of recruiting? Like storming in with your friends, alien hunters, memers, and the ad targets?
There might be a glitch with birth control. it seems if you go from 'strongly discourage having children' to the next setting, and back, the population will just keep going up instead of stabilizing like it's meant to.
I'll check this! Population growth in general is a bit of a complicated formula, so it may also just take a lot of time to stabilize. I'll see whether I can make it a bit more intuitive.
A very good update! I really started to sweat near the end, as it was a very close call. Got worried when the circled didn't stop the darkness at first upgrade lol.
I appreciate the new buildings, they add a lot!
I see you're going to make the potion instructions more clear. I actually didn't realize that there were potions until I read the comments. I thought it was "just" a description since I couldn't find the potions.
All in all, fun game, actually got more exciting (and stressful!) with the new update. And honestly, I think you could make a fun village or city building sim if you were ever inclined
Doesn't seem like saves are working right now. Does it have to do with having the heritage upgrade? Otherwise, I'm happy to see this game grow! I actually like having it play in the background while I draw, so I can progress with the game.
Thanks for fully appreciating the thought put on each route. I wanted to make an ultimate ending too but couldn't think up a good one..