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Aground

Play Aground

Nov. 14, 2017

Rating: 0

Having an issue where the game doesn't save so I have to start over *every* time. Other than that, outstanding game.

Road Of Heroes

Play Road Of Heroes

May. 09, 2017

Rating: 3

I literally 5*'d this because it's not a microtransaction idle game.

Idle Online Universe

Play Idle Online Universe

May. 11, 2016

Rating: -3

NOT kosher with the recent offline gains system. I'm giving Ray a week to make tweaks before I finally quit, but removing the ability to macro makes the game very much "This is your position and you'll like it". It seriously limits upward mobility to paying for Event Points and Support Level as the largest contributors outside of powering Stone for upgrades. I can't say I like this system. I went from an underpowered level 320 to WAY ahead of the curve at level 450 with my guild. They actually called B.S. with how quickly I grew, but they ran the numbers several times and were all impressed with my growth. Now, unless I pay for insane EP, use diamonds on energy for stone, or hope for MEGA lucky card drops, I'm gonna increase at roughly the same speed as anyone else, regardless of my personal drive to get ahead.

The King of Towers

Play The King of Towers

Sep. 06, 2014

Rating: 17

If Shinezone would be so kind as to make it a little bit less Pay to Win, it would be an expanded Kingdom Rush. AKA, not bad and kinda fun. 1/5, if they fix some of the issues (Make Pay to Win a little bit less expensive or recover energy faster or give more gold), I'd be happy to rate higher. Also, dat grammar. I'd be willing to volunteer my time to text edit just to fix the grammar and vocabulary!

Royal Warfare

Play Royal Warfare

Aug. 18, 2014

Rating: 0

Congrats, this is a very well balanced game.

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