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ColonelOPopcorn's Comments

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Konkr.io

Play Konkr.io

Jan. 23, 2024

Rating: 1

City of the Dead gave me a tough time, so here are some tips for anyone else struggling with it: -You have to rush to victory by turn 5. If they summon their Dread Knight, you're doomed. A rush seems hard, but it's just barely possible. -Start on the south side of the island and grab both central bases. You can do it fastest with a Y-shaped path. -Make sure zombies don't kill your units or step on unguarded territory. Every coin counts!

Aspiring artist

Play Aspiring artist

Aug. 09, 2018

Rating: 3

In the post-game when you're completing the last painting over and over you should add a counter for number of times the painting has been completed.

Songbird Symphony v0.2

Play Songbird Symphony v0.2

Mar. 24, 2018

Rating: 11

When you replay the songs for a higher rating, it gets really annoying to sit through the intro/midtro/outro every time. Especially on songs like the wood one which are already kind of BS. Otherwise a cute and reasonably fun game.

Crush Crush

Play Crush Crush

Feb. 14, 2016

Rating: 9

I think the game has a lot of potential but the balance is really bad. Hobbies and gifts have exponentially increasing costs but the multiplier from resetting actually gives diminishing returns. The costs are about right, but you need to massively boost the multiplier. You should either base the multiplier on something other than achievements or make each new achievement give a MUCH bigger bonus than the previous one. (I'd suggest not relating achievements to the multiplier at all; at some point, no matter how large the multiplier is, you're going to run out of viable achievements and have runs with very low returns). I think you should have achievements give a bonus to affection hearts instead -- clicking/chatting rewards need to increase over time as well, but not as much, so I think tying that to achievements is reasonable. I think the multiplier should be based on hobby levels or job levels. All that said, I'm enjoying the game so far. I look forward to the next update!

Developer response from SadPandaStudios

I think that's why there are so many crazy high achievements in there now; to ensure the multiplier still has something to boost it. I agree though, it might be bad for it to only be tied to them. We're tying skills/hobbies to affection boosts, and should have a tiny sample of that in our next update. More and more we'll be adding in things to help alleviate the long run times and limitations. I appreciate you playing and letting us know your thoughts!!

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