SUGGESTIONS - PART-4
-In addition the "WOOP" "POW" "SWHOOSH " battle messages (despite they look cool) they thend to block
the health bars or units sometimes, and since its just aesthetic i would think on making them less invasive, to my
own taste , the only useful written messages of this kind are the "Headshot" and "Critical" hits .
A GAME PLAY SUGGESTION:
-Quicker rally point from barracks
changing quickly many rally points precisely when under pressure can be a bit overwelming, since u have to
manually activate the rally button and finally setting it per each barrack, i would suggest a hot key for rally points
OR something as simple as right click on the road (while selecting barrack) could do it.
SUGGESTIONS PART 3
Sometimes i think is a bit hard to tell if my soldier units are winning or losing when battling among many enemies
since their health bars get all mixed up in a confusing chunk so i tought this ideas:
-Simpler Life bars (perhaps enemies and player units could both use different healthbar colors
(red for enemies and green for PlayerUnits for example)
-And when a unit receives damage the healthbar could just start losing length (instead of displaying the damage with another color) in a way that when the bar is at 3-5% for example(almost dead), the bar is barely visible and gone completely at 0% ( thus avoiding having many health bars at screen or at least they would tend to be smaller)
/////////////////// SUGGESTIONS ///////////////////// PART 2
OVERALL:
-Speed Button - Specially when u have already upgraded towers and strong units and just need to wait for
everything to slowly die.
-Graphical Level progress ( i think if a speed button is added , another good adition could be a more graphical
representation of the progress made in the level such as waves cleared and waves incoming to plan ahead things)
IN-GAME INFORMATION:
is hard to know sometimes wich level the tower is just by looking at it
-Level of towers should be indicated somewhere when selected
-It would be nice as well to have a "Units Killed" or "DamageDone" stat per tower ( to analyse wich towers are
being the most efficient quickly therefore upgrading them with more priority)
I liked a lot this game and with effort to make it better and trow my grain in the sac, heres a list of things that i humbly consider would be really useful, hope people Likes it and thumbs up !!
BRILLIANT FEATURES ON THIS GAME:
The barrack units strategy and movility
Fixed tower positions ( wich challenges the strategy)
The money granted if the wave is invoked earlier
Fun variation of enemies ( ground, fliying ,bosses etc)
The use of reinforcements ( wich become super useful when upgraded)
The different specialization skills of the towers ( all of them are interesting and appealing)
The mechanics variations ( such as the sasquatch or the Sun tower)
The complementary upgrade system ( and the ability to reset it depending of strategy needs)
The challenges per map are really fun
also a particullar thing i loved:
The humour whithin the tower dialogs ( specially the bombard tower is hillarious, "Rest in pieces" always cracks me up)