Search for your favorite games...
Game comments and reviews
Aug. 10, 2015
Good stuff. My advice is, the SECOND you take out an Emitter or Spore Tower (and clear the Creeper from that area, of course), place a Mortar on the circle. Vital to pressing forward. Would buy the Steam game if I had the cash.
Jun. 02, 2015
I figured out if you let the ball in the breakout level drop, it "dies" and won't break anything until your paddle touches it again. Even with that, that was the hardest level. This game DESERVES achievements, especially for 75/75 stars. Even if some of the levels can be cheated, most are timing and chance based to win, so at least a "medium" for that would be ok.
Apr. 30, 2015
I'm starting to see "Buy Gold" ads all over the game, so much so that now the Quick Buy option was bumped out for the gold shop. Please don't turn this into a Facebook game, I came here to Kongregate to avoid those kinds of games, not walk right into more.
Mar. 26, 2015
The game is good, the players aren't. If any of these spawn trappers, campers, and axers (who paid for those axes, keep in mind) played the way they do here on a big name series such as BF, CS, or CoD, their KD's would be less than 0.5, which is probably why they play a free game this "beta" and friendly to their kind.
And no, that's not a bad thing.
Reminds me of counter strike...
Mar. 07, 2015
Why do you guys insist on ignoring major issues and trying to fix what isn't broken instead? Your lack of attention to fan's comments is going to be the death of this game, since every time you guys try to add something "great" to it because like 1% of your fanbase asks for it, you ruin an aspect that everyone else is hindered by! Over the course of 1 month, you destroyed what was once a perfectly good idle game with unnecessary, unwanted "upgrades" that not only add things not enough people asked for, but then poke holes in the code and such that require an actual upgrade to fix. I'll admit, the no-offline glitch was fixed, but you guys seriously need to get your act together before your game dies out from poor reception to fan's comments and poor management of the game.
Feb. 22, 2015
Some like the minimalist approach, I don't. I would've liked some sorta feedback to show my work. Heck, little dots on the screen would've sufficed for all I care, or even what the thumbnail showed. Without some sorta feedback, it's just text on a screen and got boring fast. Plus, units appear after certain things are met, but they're prerequisites for some currently available units, which leaves you wondering how to get them. So to conclude, it's not bad, just not a fan.
Developer Reply
Swarmsim's not for everyone. Thanks for trying it out anyway!
Feb. 20, 2015
Right. So after 3 times, about 8 hours each, in a row of no offline earnings, I've had enough. You sent a message about the multi-platform update, right? Well, send a message when this bug is fixed. Til then, I'm not playing again.
Feb. 16, 2015
Man, this game makes me miss Territory War Online so bad, at least that game had everyone on equal ground from the beginning and didn't involve 3v1 situations because you play the game best.
Feb. 15, 2015
A completely original defense game. Nice. I especially like the ability to move turrets and send an AC-full command center into orbit and make it rain. Plus, the "grid" style of play and way you build turrets and sch is something I haven't seen done before, so great job.
Jan. 26, 2015
Update on the previous comment: I recommend for Gornash's last level, you make a deck full of Gold Mines, "Parting Gift's" and the lowest units you can find. (also, obviously Crystal Mines and such to get your crystals high enough) It basically turns his cheap, annoying, field-clearing Beholders' abilities against him. So very satisfying. And yes, I made a deck solely for beating Gornash.
Jan. 25, 2015
I absolutely despise Elder Gornash and his stupid, cheap Beholders.
Jan. 03, 2015
You ruined the game. You absolutely ruined it. The units you can buy are useless, the level up system that limits your attributes is horrible, the one-shot attacks the Far East units (that the CPU units use, but I can't get those units, cause excuse me for wanting some balance and fairness) is so OP, it's depressing, the attack constantly locks up, and, due to the units being useless, it ALWAYS ends up with it being me vs 95% of the army of a village I'm capturing. The ONLY good part are the new factions and permanent boat, but I'd rather have those two gone and the problems I listed fixed. But apparently, I'm the only one with this issue. A shame too, as I really liked the first Feudalism and felt it earned its spot in the "Best of 2007" quest.
Dec. 29, 2014
I hate the Zombie mode so much. Zero customization, just a pistol and a horde of zombie that burst in around the 1:30 mark and wreck you mercilessly.
Dec. 25, 2014
Not a fan, but at least the badge of the day was easy to get, so you could get a taste of the game instead of making you play too much of it.
Dec. 12, 2014
Wow, this is actually really challenging and well made. Will have to come back to it later on.
Dec. 05, 2014
They overcomplicated it. The original is so much better.
Nov. 01, 2014
113 clicks in 3 minutes and 20 seconds Score 347399 Whew.
Oct. 29, 2014
A highly creative, excellent puzzle game, with some humor and such here and there. 5/5
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.