I have hard time comming out how I think about this game. On one side it have some heavy and meaningful moments, but on another most of the time it makes fun of itself and seems more like parody that I can't take seriously.
Also, I hate the main character now, or at least the one who posses him. In chapter 2, he's acting too stupid, trying to get along and convince to his side a complite psychopath who wants nothing but to see world burn.
In chapter 3 he face a moraly good honorable opponent who just want peaceful outcome, and main character is acting like incredible hipocrite.
I know that it was meant to show his corruption, but I really don't like it. The jump from "hey there murderer, wanna be friends" to "I'm just and you're evil and nothing you say or do will change your mind, also, I'm sealing you forever, have fun with that." It is just too much.
Recruiting monsters is broken. I had like 7 recruit failed in a row with 40% chance and 3 with 20% chance. Out of 10 monsters, I managed to recruit only one, so much gold was wasted.
It would be nice to have unit that can move and shot at the same time, especialy against those missiles that blow you up if you just stop moving to aim at it.
Wow. Just beat every single mission on hard mode. I must say that the game was really great, but I expected a better ending. Also, I never know do the text is done whenever there is a cutscene or not.
No idea why but my skielets and dragons do not want to attack some paladins or priests, it have somethink to do with using fear status or dragons burning tham, but after this happen, they are almost never targeted any more, no idea why ?
How is taxes upgrade working, when I build marked and weapon selling place, I get 60 gold each turn, and when I upgrade taxes to level 3, I get 64 gold, seriously, do taxes upgrade is that useless or there is a way to make it usefull ?
Also it would be nice too see your current resources income, getting message how much you got after you end your turn is not that efective when you are trying to plan ahead.
Also, in tutorial it would be nice to know strong and weakpoint of each unit, for example, again who you should send gunner and again who archer or mage, or do they have no weakpoints or strongpoints.
Besince that, it is a realy good game.
Impressive game, not only it alow you to build defenses like in any tower game, but also lead a fleet to attack enemy, AI of all ships in battle work realy well.
White Mage and Healer show up that they have 1 strength, 2 vitaly, but when I choice tham, they have 2 strength and 1 vitaly.
Healer and White mage not need strength and 1 vitaly in start is realy poor.
Perhaps yes :)