One thing which would make layout planning much more strategic is the ability to designate impassable walls. That way one could make express elevators like they do in real skyscrapers.
Simple infinite drawer... It will never repeat (in theory).
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I think a great addition to this game would be the ability to set stick speed as a function of time elapsed as well as stick number. As it stands, the trigonometric functions are not particularly useful, whereas if one could specify something like v(n,t)=nsin(t) you could get many more interesting designs.
??? Done!!! I feel proud of myself, not the best design but I think it has some elegance to it. Mod 16.
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This is nothing short of a masterpiece.
The amazing realism of the combat as well as the attention to detail in the artistic design struck me as exquisite. The story, too, was insightful - the plot was an artful narrative, progressing along with the game, with twists and turns aplenty. The extremely polished feel of the whole game shone brightly.
5/5! This game is a model all others should aspire to.
I believe this game was an insightful and highly interactive simulation of the business world.
Its prominent features, such as a high degree of realism, interactivity, and detailed feedback about every aspect of managing your team, as well as your ability to choose what your company does, make this game a must for any aspiring businessman or economist.
5/5, a brilliant, insightful game.
There was a game that had the exact same style and type of game play (yes, lowest in its category and categorically bad) in the Shooter section, I believe. I'm starting to have a strong suspicion that to some it is a perverted pleasure to make games this bad.
Ladies and Gentlemen!
May I present to you, the slowest, clunkiest, yet nonetheless most glorious elixir of life machine ever built!
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WOOT! Gold in 38! My favourite level!
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