I love the series and this game was awesomely designed, but I can't help feeling that we're going to be left without any explanations story-wise at the end of Sub10. You just can't cram all the answers into two or even three games after giving so many leads over the course of so many years. I loved this game but I really hope such a promising series doesn't end up like Lost. :(
Love the game (it's certainly better than Raze), but I feel that the huge amount of grinding necessary to get through later levels takes away some of the power of the narrative. When I'm replaying the same fights to the point of memorizing all the dialogue, I usually don't pay attention to the intros or the endings or remember what happened in previous levels. 4/5
PROTIP: During the first few weeks, when you have relatively few customers and even fewer ingredients, it's always a good idea to make a few pancakes and waffles before they're ordered to get ahead.
As word of his food chain's horrifying work conditions spreads across the country, Papa is forced to use more ingenious schemes than ever to con teens into working for him.
I'd think that a barbecue-flavored gum dispenser in the lobby would scare away more customers than it attracted. Of course, these are people who order bacon pancakes with blueberries, honey, and iced decaf for breakfast, so...
Well worth the wait. I loved this game, and I don't mean to demean it, but I thought the funniest part is the way Cuboy has to make huge detours in order to get around obstacles. At one time, I clicked on the forest when the ram was occupying the entrance - Cuboy had to go all the way around the forest to get in. 5/5
This guy has all the qualifications (and the balls) to be a gymnast, a car racer, a stuntsman, a spy, a bank robber, or an astronaut. Small wonder he's so frustrated at being locked up in traffic.