Corellie's Comments

Game comments and reviews

Hamantash catcher

Mar. 18, 2009

0

I love my Jewy friends, but this is a pretty trippy thing to find at 3am. If it's a test of Flash skills, kudos to you! If you actually wanna make it a good game... speed up the falling foods, and explain what's going on. A quick story/joke will be nice even for those in the know.

OMG BABY MUTANT ZOMBIE SQEEEE~ ...ooh, and the theme song's up there with YHTBTR. And the gameplay's definitely been improved since the first version, which was pretty fun already.

Hands of War

Jan. 15, 2009

0

I like this game mostly, but now I'm farming for reputation and XP so I'm bored, and the Heartstone thing got Captain Planet in my head. Oy.

Epic War 2

Jan. 01, 2009

0

Otherwise... this is a pretty good improvement. However, I'd like to see more variety in gameplay given the story -- I'm tired of every single battle against a given race going the same way. And the initial mana & structure buildup takes way too long... even a fast-forward button might help there.

Epic War 2

Jan. 01, 2009

0

I'm not sure the player's healers actually have an effect; if they do, the change is not shown in the stats when you view the healed unit. Also, unit-stat viewing is a pain... sometimes you just can't select a unit at all.

Feudalism II

Dec. 03, 2008

0

So in D&D these days, there's this Take 10 and Take 20 stuff. I want a Take 50 on the forge, to save my poor fingers. I'm rich, I've got stats, I want a maxed out sword just for the hallibut. The Take 50 forging (or 100, I don't care) would charge 50x weapon value + 50x 2k (basic max-forge cost). So my 10k sword gets a +10 for 600k (or 1.2m if you want to overprice it to encourage gambling behaviour). ...Yeah, I'm being lazy and asking someone to do work to make up for that... but hey. Thought I'd ask.

War of Guns

Nov. 11, 2008

0

What nynniva said. Also, there's two things I feel need fixes (as opposed to being additions): 1) the screen flickers when the last enemy of the wave appears, I think it's showing the wave "start" button accidentally. 2) have a native English speaker go over all the text with you. Everything is *understandable* as-is, but I feel the game itself is good enough to merit correct grammar. ;-)

Starland Multiplayer TD

Nov. 05, 2008

0

Decent TD, but the competitive aspect is sorta lost on me. Can't see why I'd pay for more enemies to the other guy rather than paying for better towers for meself...

Cheese Doodle Defender

Oct. 29, 2008

0

Good fun, but kinda glitchy. Froze while I was losing me doodles in the bathroom, dunno what I did...

Towering Forever

Oct. 21, 2008

0

Damn hippies! I mean... fun game. :-)

Necropolis

Oct. 18, 2008

0

Not bad, not amazing either. I like the way you dealt with hidden traps and detection ability.

Khronos

Oct. 18, 2008

1

I don't usually like this sort of game, but this is fun. That probably means that folks who play fight games a lot will find it too easy, but what the hey. Props to ye, and I hope they give badgers for this. ;-)

River Defense

Oct. 17, 2008

0

Ooh, it shouldn't say "Congratulations!" when I die with 0 points while testing something. Hehe.

River Defense

Oct. 17, 2008

0

Sweet, I like spectate mode. Erm, and the sell button and 's' key both work fine for me in Firefox.

The Imperium

Oct. 17, 2008

0

The description given sounds as though it's not actually your game. You do know you're not supposed to post other people's games here, right? =P

River Defense

Oct. 16, 2008

0

Niftiness. I like the concept, although I'm not sure it works out the way you intended. Decent play, regardless.

The Horde

Oct. 15, 2008

0

'Tis a good TD. Much fun. ^_^

Orbs

Oct. 13, 2008

0

Just beat Level 11. The trick was to focus red gems on the initial unified leg, to maximize splash benefit. I survived the final boss *just barely*, using Regen once he started hitting me. Hope that helps people.

Lord Of War

Oct. 11, 2008

0

This can't be yours. It's clearly using the same 3D goblin & archer models as all those games by... I forget, YouGame, or one of that crowd.

Orbs

Oct. 11, 2008

0

I like it, but the creeps leaving the path are annoying, and I agree with musharing that it should be possible to get more XP. Maybe give bonuses for reaching certain values on each 'badge'...