Auto needs some work... in one match I had my team kill an enemy by taking out his chest, then went back to him for his left arm, then went and took off his right arm too... talk about overkill
Enjoying it greatly, my only concern is that you should have a grace period after losing a life, half a second to a second where you dont take damage so you can get yourself to a safer spot. As it is bad positioning can burn through your entire extra life stockpile faster than you can react.
Can't mute it, clicking the mute button just restarts the music with a seemingly infinite loop of additional music starting, evolving into just unintelligible noise
Killing people = bad, have to scare them all away to get the best ranking, if you kill them you have to share your home with their ghosts and all you want is some peace and quiet >:(
Enjoyable, however the owners come up with such obscure ideas and yet they dont think to install some kind of defense system against the zombies and hitmen that raid the company on a regular basis? Seems... silly
I commend you on the longevity of this "game" started it up and took off for about 3 hours and came back to see it still going, though I did have something called Dark "undefinedarrows" for ammo which I thought was odd. Nice piece of work, though some kind of interactivity may have been nice beyond the initial selections.
Never had this issue on the urban prophet page for this game, but on kongregate I'm constantly having units getting stuck, and refusing to fire, move, or even have enemies shoot at them.
Good game, only issue I found was it is entirely too possible to get yourself stuck right on top of a zombie where's he's able to beat on you but you cant hit him.
Good game, needs some balancing for sure...
Girl starts out with a much stronger weapon than the guy. Air level not following the path makes the game too hard since it limits your choice for building locations.
Also, the towers always seem to like to target the things farthest away from them, letting enemies with low helath to slip by as soon as a new enemy comes in range
yeah this has been suggested a few times and the idea is growing on me...I'm definitely gonna try it out next time