could have been a decent concept, except it's incredibly slow. The counter is already down to 40 before you catch the first candy. Also, the candies are tiny and difficult to see. This game fails to engage the player
Could there be a way to tag specific bills so they show up near the top of the bill list or even on our status pages? It would make things easier when you're working on other people's bills.
The card drop rate is based on a factor of how many cards you currently posses - there is no fixed rate. It's a fair system and it beats the 3% rate of Beta.
The game isn't meant to be about winning cards, it's about using the cards you've already gotten. Each week you can fairly easily get a new card from the Challenge and if you don't like the cards you have - There's always the option of using the Random Deck. Why should it be easy to get the full set of cards?
I liked the idea but found that the game had some problems in it's execution: A) Words can become blurry, especially on fast moving enemies. B) Keys would seem to lag when there was a large number of enemies on screen (wizards!). C) Use of arrow keys makes it difficult to type at times. D) Ending sequences on the story that force you to repeat an entire level if you fail. E) No pause! F) I want to go back to the menu - not retry or submit my score.
2/5 for the idea, but a flawed game in total.
Try sending that person an associate request and adding them as a crony. Then you can see all their bills in the cronies window.