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CountVonNuts' Comments

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Hidden Dimensions

Play Hidden Dimensions

Apr. 11, 2012

Rating: 2

Needs a campaign mode

Extinct! Are you smarter than a plant?

Play Extinct! Are you smarter than a plant?

Apr. 11, 2012

Rating: 1

Good game. Too short though

Hordes of Hordes

Play Hordes of Hordes

Feb. 03, 2012

Rating: 0

I reached wave 115 on my last game at Castle Grounds but didn't get a gold trophy. How do you get gold trophies?

Hordes of Hordes

Play Hordes of Hordes

Feb. 03, 2012

Rating: 1

It's an exploit as your units still keep striking while the opponent is slowed. I've just used the exploit to reach wave 115. I'm going to suicide now though as the game is getting a bit tedious

Hordes of Hordes

Play Hordes of Hordes

Feb. 03, 2012

Rating: 0

Not sure if someone has already commented but I found an exploit. Cast Slow several times in rapid succession (w/n 10 seconds of each other for each spell) and not only does the slow stack, the enemy eventually stops and than starts moving backwards off the map. In other words, enemy speed has no lower limit when using slow

My "Dear" Boss

Play My "Dear" Boss

Jan. 12, 2012

Rating: 3

The game is great fun. May I suggest the following for MDB2 if there is one. 1) During a flight / fight, consider making the progress timer at the bottom move up and down as boss moves up and down. Also consider having the bar change color as horizontal velocity increases / decreases. That way, after the fight is done, we have a graph of the bosses flight. 2) Consider calculating average and max height as well as average, max, min horizontal velocity and showing these variables post fight. 3) Unli fight mode with no maximum distance. 4) Consider different altitudes as well with boss moving through clouds, lightning, rain, and space. Satellites, planes, missiles (a targeting reticule maybe to guide the missile?), and other obstacles and boosts abound. Thanks

SHIFT 3

Play SHIFT 3

Nov. 01, 2008

Rating: 0

Mel Gibson!?!?!?!? Couldn't they have picked Arnold?

Bubble Tanks 2

Play Bubble Tanks 2

Aug. 08, 2008

Rating: 0

Badges aren't working. I beat the boss that wraps around the bubble. Yet, 0 kills registered in the process. I enjoyed playing with the BFT Carrier though. Several hundred tons of bubble destruction.

Kongai

Play Kongai

Aug. 02, 2008

Rating: 0

To Pieces: Eye of the Tiger will randomly attack an enemy. Sometimes, the randomly chosen character is the character switching out. As such, that character takes no damage. In other words, if the opponent is switching out, you have at most a 2/3 chance (3 card) or a 4/5 chance (5 card) of dealing damage with Eye of the Tiger. Depends on the number of enemy characters still alive.

Super Energy Apocalypse

Play Super Energy Apocalypse

May. 06, 2008

Rating: 0

It is fun but short. I thought there would be more after level 8. Here's your additional hint in addition to the Gas Plant, build a RESEARCH LAB very early in the game.

Pillage the Village

Play Pillage the Village

Feb. 17, 2008

Rating: 0

Additionally, because I had a hard time bashing rocketeers downwards, I usually kept euthanasia and traps handy for them. There's also another way to kill/stall the girl rocketeer. Drag her all the way to the back of the map. Let her fly around. Tap her now and than to keep her from flying out. She usually runs out of gas and falls at some point in time.

Pillage the Village

Play Pillage the Village

Feb. 17, 2008

Rating: 0

I beat it all the way to level 50. Fun game. It gets a bit tougher between 40-50. My only comments to improve the game are: 1. Make it easier to estimate depth. I have a difficult time estimating depth given the map. As such, it's hard to group people on the same plane for a trap kill; 2. Make it easier to bash (kill) downwards. For red and girl rocketeers, I had a hard time estimating the height at which to let go down when trying to bash them into the ground. This is related to 1 (depth/height perception); 3. The horses (fourth pacifist upgrade) at level rarely hits anyone. I've tried using the ability when there are 3 knights, 2 supermen, and a few other walkers on the map. It has almost always missed everything. Not very useful as opposed to euthanasia 2 or trap 2 (similar cost range 10-15k)

Protector

Play Protector

Feb. 15, 2008

Rating: 0

Oh, and I also suggest the powerups during the wave. Good game otherwise. I played through all of it. I had great fun at the beginning when I didn't know what I was doing and I was trying out all kinds of different things. Got boring near the end after playing through so many levels of essentially the same strategy and similar waves.

Protector

Play Protector

Feb. 15, 2008

Rating: 0

My suggestion for a modification/future game would be the following: Have a wave mixture in different maps that forces us to vary our strategy. Make the advanced units more useful so that we'll use them. That way, we have more useful units to use and maps that force us to think about ways to beat it rather than using just one, cookie cutter strategy.

Protector

Play Protector

Feb. 15, 2008

Rating: 0

The necro weakness is acceptable. It simply means we should not use him on maps with a lot of strength electricity or absorb electricity. The Chiv Dexers though, for sure are not worth it. 250-300 gold could pay for 8-15 Dexers. I prefer the latter. I never really did use the Alchemists.

Protector

Play Protector

Feb. 15, 2008

Rating: 0

Just going on about the advanced units. Each of the advanced units cost a lot and three of them have a strong weakness. Chiv Dexers and Alchemists cannot hit air. Necros are vulnerable to absorb electricity. (Based on one game, I believe that Alchemists cannot hit air)

Protector

Play Protector

Feb. 15, 2008

Rating: 0

3. I found little reason to use the advanced units, necro, paladin, etc. First of all, I am not even sure how much the necro power grows whenever he kills a unit. Secondly, in terms of cost, power, range, etc, ultimate mages are better than advanced units. If you evened the gap between ultimate mages and advanced units, than perhaps we might actually use different strategies and units during the game

Protector

Play Protector

Feb. 15, 2008

Rating: 0

2. It can be a bit boring during a wave. Firstly, the pacing of the waves is at times, slow. Secondly, there are really a lot of waves at times. The marathons can take over an hour and they get repetitive. Thirdly, during a wave, we usually don't do much. Sometimes we upgrade or place a unit. Otherwise, we just watch. A suggestion would be to give us some sort of power up which we can use once per wave/game/etc. Power up = Temporary damage multiplier for a unit, specialist ability boost, range boost, etc. That way, during a wave, we don't just sit and watch.

Protector

Play Protector

Feb. 15, 2008

Rating: 0

By mechanical, I mean, we repeat the same strategy over and over. Some thought required about placing and timing of placing. However, we are basically repeating the same steps over and over. There is no need to analyze the map to see if a different strategy is needed.

Protector

Play Protector

Feb. 15, 2008

Rating: 0

Just a few comments: 1. There are strategies that work on almost all maps. I used a balanced setup which meant equal numbers of each mage, specialists mixed in at regular intervals, everone else generalist, a few dexers. I used Ultimate Mage. I used that strategy on almost everymap except for 3 (Rat, air, and the Hard map on the right island). Respectively, I used dexers, archers, and red mages for those 3 maps. If you read the comments below, some people beat the game using just red generalists on almost all the maps. The fact that we can use one strategy on almost all the maps is not a good thing. After we discover that strategy, the game is mechanical afterwards.

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