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CrashNBrn's Comments

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Wizard's Run

Play Wizard's Run

Nov. 13, 2010

Rating: 1

Only way to make sure that your wizard ( save game data ) saves is to refresh the page. I lost multiple level 15 builds due to Opera crashes.

Wizard's Run

Play Wizard's Run

Nov. 12, 2010

Rating: 2

Yeah I've tried numerous combinations of Ice/Divine, and it doesn't even come close to Fire/Divine. As well the area-effect Fire/Ice attacks (Blizzard/Armageddon) take too much mana for the targets they actually hit/damage. The Survivor level is basically a fight for mana, do a couple Blizz's or Armageddon to try and catch up - your mana drains out and since you need to constantly fire to take out opponents you'll never get it back up again. Still 5/5, but would love to see some re-balancing.

Wizard's Run

Play Wizard's Run

Nov. 10, 2010

Rating: -2

@tiri23: Suppose that's one way to 'win'. I got pretty close with an IceMage/Divine. Finally got the Hard badge with a 14/14 FireMage/Divine. Fire: 3/0/4/1/2/0/0/1/3 & Divine: 3/0/3/2/0/2/0/1/3/0/2 -- I generally take the Smite spell (2/1 or 3/1) -- this last time through I forgot to, but still was able to select it (not sure which combination of spells caused that 'bug'). I put no points into "Miracle Healing", in fact I don't use that spell at all. The area-effect spell is Judgement, although I don't increase it's damage with "Empowered Judgement". I suppose if I had healing I might be able to get beyond ~630sec, but I find it pointless to try and pause the game in the middle of chaos to swap spells so I can cast it.

GemCraft

Play GemCraft

Nov. 02, 2010

Rating: -12

Straight up boring compared to Cursed Treasure. Interface is very poor for an Armor Game: Pop-Up dialogs almost cover the whole screen and almost every GUI item seems to have a pop-up/info-tip.

The Last Frontier

Play The Last Frontier

Nov. 24, 2009

Rating: 0

Interesting game, but just a bit too boring. Little to do but choose which wall to place your small company of soldiers. Points are acquired so slowly that buying more units takes a very long time: 4 or 5 rounds before you can even acquire a machine gun. Also appears to be some bugs (aside from the ones you kill). After one round where I lost 4 towers and a wall... then rebuilt the towers and wall (bought a new machine gun) there was a flying insect round. The summary for that round deducted points for losing units towers and walls (again) when it never happened.

The Chimaera Stones

Play The Chimaera Stones

Nov. 18, 2009

Rating: 1

Interesting game. Characters walk around far too slowly/klunkily - especially during combat. Decent attention to detail and overall good interface. Inability to sleep/rest at the INN ruins it for me, if that was possible, then one might be able to overlook the PAYPAL merchant.

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