Some serious issues with this game: 1): How do I get hurt by multiple hits at the same time? Generally when you're flashing, it means you have a small window of invulnerability. Kinda helps to see what you're doing when you screw up. 2): When using the jetpack, I should not probably be smashed into the wall right when getting to my stop.
3): Collision Boxes...
How is it that a high-end computer with GameBooster on, cannot run this game smoothly enough so it is playable?
Because it is ****ty programming, that's why. There is no excuse. Even on the lowest setting it manages to lag out every second. Dear God.
THIS GAME IS PATHETIC. Slight movements and being rattled slightly shouldn't kill the civilians. The problem with reality in games is that it makes them suck if you have too much. This game is one example. Redo. Why are there even badges...
You got issues. The collisions need a lot of work. The upgrading is slow compared to the difficulty increase. And it just doesn't change that much. Spawn more enemies is all I see in change from level to level. Oh, my bad. You changed the color of a rocket. Well that goes towards something, doesn't it?
A 3d flash game that doesn't lag: Good Job. However there is much more that can be added to this game like what other popular racing games have. Common ideas would be weapons and power ups. Custom track is also cool, just not for my concern.
BIG PROBLEM. The boss projectiles, the blue furry ball, has a serious issue with the hitbox. It is easily ten pixels on my screen away when it hits my ship. Seriously needs a fix.
WOW! If you're gonna make a game that involves timing, don't make it realize you hit the button long ago. How did this $hitty game get any recognition?
It's still in Beta .. I am working on that ;)