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Game comments and reviews
Aug. 22, 2021
Game froze while loading the third or fourth map, probably a JavaScript error. I'm very disappointed to have to restart the game from start, and also disappointed with how slow the movement is. (Sure, he is an old man, but give him a bicycle at least, for gameplay reasons!)
Jun. 07, 2021
The sacrifice choice can be made using the keyboard. Unfortunately, it is near-impossible to see the highlighted button, so after choosing the wrong choice a few times, I'm now using the mouse.
Jun. 01, 2021
Did you know? This year this game was re-released on iOS, Android and Steam!
May. 24, 2021
This game would be much better if it worked with touch-screen computers.
Apr. 13, 2021
I'd like some quality-of-life improvements: 1) Option to skip the rolling animation and give me the dice results instantly. 2) Option to sort dice by actions and numbers (ascending). 3) After doing one action, the remaining dice should stay in their place on the screen, to make it easier to think about the keyboard shortcuts. (i.e. "4" will always activate the die on the fourth spot, even if the previous spots are empty.) 4) If there are only two dice remaining (action+number), take the action immediately, the game doesn't need my input.
I accidentally chose 4 number dice plus 2 action dice for a 6-dice battle. It turned out pretty good, because that gave good odds of having a high value that I could use on attack, even though I essentially lost one action per round.
Nov. 16, 2020
How can the spider cast a web, after it has been killed?
Oct. 22, 2019
Nice idea, but the Unity's capsule-shaped hitbox causes extra hits when players don't expect.
Developer Reply
Yep, I'm testing this now with a mix of capsule + box. Thanks! (:
Jul. 23, 2019
For level 18, I expected it to accept "rail" or "railroad". :-/
Jul. 13, 2019
Overall a good game, I liked the puzzles. Two complaints: 1. The gem in level 10 it behind the HUD. I missed it the first time because of that. :( 2. Sometimes the jump didn't work, or maybe it was delayed by a couple of frames, leading to be detected right after I walked off a platform.
Jul. 01, 2019
The bad part: pixel-hunting. I didn't know the knife was interactive until I read a walkthrough. Consider giving player feedback on mouse-over.
Thanks for letting us know your thoughts! All options for the UI are on the table right now! :D
Jun. 08, 2019
I gave up and looked up the solutions of Twin Cutters, The Shaft, Impossible, 150% Blockage, This is the final world, Lazer gate. Some because I was already tired, others because it required some complex thinking and combination that I wasn't really prepared.
Thanks for the feedback!
Jun. 17, 2017
Problem 1: the character bounces off walls! That's annoying. Problem 2: During the boss fight, suddenly the character wasn't moving anymore. It died shortly afterwards.
Sep. 08, 2016
Land Flattening Simulator 2012
Feb. 22, 2016
Feedback: the UI on top of the playfield is annoying. And the "fade" transitions feel a bit too long.
Jan. 14, 2016
I start an in-game day, leave the computer for half hour, and when I come back this game is eating gigabytes of RAM.
BUG: the laser is invisible until the cannon reaches the visible area. This is wrong, because the beam could be near me, even hitting me, but still invisible.
Another idea to reduce memory usage is to keep a pool of objects and reuse them. Since Flash scripting does not have a explicit way to free up memory objects, reusing them is a way to keep the memory usage and the garbage collector runs both under control.
Going in diagonal increases the memory usage to several hundreds of megabytes. That's probably because the game tries to keep a 2D array of the entire explored map, and going diagonally will expand both dimensions instead of just the vertical one. TL;DR: dev, please reduce the memory usage.
Dec. 02, 2015
That fading transition is annoying and time-consuming. The UI should be better: there should be a total gold value of my inventory. Those 3 menus (shipyard, weapons, market) could be combined directly at the main screen, so that I could sell the loot faster, buy ammo and repairs faster, and upgrade when possible.
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