The game was way too easy and lasted WAY past what its life SHOULD have been. So you made us grind and grind and grind to extend the life of a game... Was that the only way you could have extended the game? Oh and by the way, get rid of the whole buying a duck thing, it's useless since you only need to train one duck, it's amazing this game got badges in the first place, really. Guess you got lucky with all those people rating 5/5 the moment they started playing. Oh and btw, this game is 2/5 tops and with that, 1/5 from me.
Completed level 7... No Badge. According to highscores I only completed level 1. Odd. Behind this inconvenience however I loved the game. We need more games of this caliber and I can't wait to play the sequel. One suggestion I have, if it's not too late, is to add a faster way of pulling up the map.
To those not getting the badge: You actually do have the badge. (Check your profile) If you want to see it pop up under the game refresh the page. Voila, badge get!
"Reception wasn't fast enough" So I built a series of reception desks on the 30th floor. Now let's see how long it takes you to check in with my 3-floor staggered elevators!
I was stuck on 96% complete for awhile and it was bugging me(no pun intended) Threw down a nuke, zapped it with lightning, and... killed myself! And then, 100% complete. Haha.
I hit wave 20 easily and during the wave I was thinking: "Woohoo finally something difficult." Add either more waves or another mode for people who know can get through these relatively easy. Also, for those having trouble, threat assessment is key! Remember: Planes travel faster than tanks.
Am I hitting invisible bushes or something? I ran "1k feet" without hitting visible bushes, yet every now and again, I heard the noise it makes when you do hit a bush. I can still hear it even though I'm not playing the game. 2/5 until fixed.
level 8 was incredibly easy. Simply get rid of the medium block on the right after the transmitter rolls for just a moment then get rid of small block on the left.
I had a problem on two of the levels - Double Trouble and Heart of Darkness Where every time I got to the base on the right side(Double Trouble) and the last base(Heart of Darkness), my tanks would flip out off of the base after being shot. This would both stop the capture and flip them upside down so that they couldn't move. It was funny at first, then quite aggravating. This especially became a problem on Heart of Darkness when every single tank I sent out got flipped. Even though I eventually won, this bug got quite annoying.
Great art and the great concept make for a great game. It was pretty difficult and frustrating at times. The hint was very helpful on those hard levels. 5/5 Good job!