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Symphonic TD

Play Symphonic TD

Aug. 26, 2011

Rating: 2

I really want to love this game, it combines 2 of my favourite things, music and tower defence games, but I can't like it due to the awful music. Where's the love for rock, metal, even classical. I was expecting classical or at least light rock from the symphonic, no where in this game is anything symphonic. Another issue is that the music is in no way related to anything important in the game, only the charging of the specials, which actually seems a bit random. If you had an algorithm so it could make the mobs spawn and the specials charge, maybe even as far as the towers speed or power from any music, we could play our own music and I would love this game.

Dude and Zombies

Play Dude and Zombies

Jul. 14, 2011

Rating: 3

Love it, really quite well done, although would love some descriptions of what the weapons are, or stats or something. Really good game now, and could be developed (if you wanted to) with many more levels, guns, zombies and things to do for a longer more fantastic game Still, loved it and will probably end up playing again

Kidnapped by Ghosts

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Oct. 13, 2009

Rating: 2

Much much too easy and not worth the ghost aspect unless you're going to scare the person playing. I got the ghost painting by stacking them, instead of putting them in the order I found out afterwards which means I missed a chunk out. I didn't even bother looking for the magic barrier colours as they were quite obvious too. Despite all these faults it was quite good if too short and easy, you should make a longer one and if you're going to have ghosts, have a story and at least one spooky bit =D

Gravitex 2

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Jun. 16, 2009

Rating: 0

CONNERMAN1 READ MY POSTS FOR GODS SAKE! :@

Gravitex 2

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Jun. 16, 2009

Rating: 0

To PhantomOwns: Not quite, because people can work out what their angle is in relation to what someone has put as the correct one if they have supplied the angle of them at what should be called 0 degrees.

Gravitex 2

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Jun. 16, 2009

Rating: 0

Level 8, sorry.

Gravitex 2

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Jun. 16, 2009

Rating: 0

For example, level 9 is 100 power with a angle of 118, and my angle is 82. So if your angle was 28, the angle would be 64. a is my angle. b is your angle. c is my finishing angle. d is what you need to figure out. e is your finishing angle. c-a=d, d+b=e. It looks complicated but is very easy.

Gravitex 2

Play Gravitex 2

Jun. 16, 2009

Rating: 0

If you're going to give the power and angles to people, also give the angle of when you are firing straight up, they can then work out where they are in comparision. I can't believe people can't figure that out, it's obvious.

Gravitex 2

Play Gravitex 2

Jun. 16, 2009

Rating: 0

Has no one noticed that the angles are slightly random? No point in posting any answers except power, the angles are differant for everyone, what works for you won't work for ~359 other people.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Apr. 09, 2009

Rating: 0

Loved it so much, finished it twice. For those complaining about the blood, you can turn it to low in the options menu. Liked the new interface but would like to have all the specials on differant buttons.

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