Great game, but I really wish there was no warning when you click a wrong square: sometimes I just slip and click just right next to the square I'm trying to reach. Or at least it should be impossible to fill crossed squares. Also, maybe autofilling completed lines would be a good idea ?
I ave a question : does finesse increase all experience gains or just bonus gains ? Cause it states "bonus experience" but the description just mentions that you'll earn more xp.
Good game overall, but too easy in my opinion ! However, i did not quite understand the 9th level (maybe because english is not my mother tongue ?): how do the two facts that smugness is a relevant clue and that smugness is a red herring contradict/exclude each other ? Why couldn't a red herring be a relevant clue as well ? I hope i make myself clear... 4/5 anyways !
Amazing game ! (especially the "near home" music) ; a couple suggestion though. 1) Make some kind of "highscore mode" which would desable checkpoints, thus enabling the player to win the levels with 0 death without having to restard it manually (which doesn't always work). 2) Make it impossible for a player to reduce his number of deaths whilst playing on "reverse" : on some levels, it's really a piece of cake. For example the last level of the butchery ! 3) Enable the player to deactivate wall-slide or whatever you call it, on certain levels/passages it's really annoying. 4) Fix the double-jump / wall-slide bug, i cannot describe it precisely, but sometimes it doesn't work properly.
Sorry for my english, and once again : congrats, keep up the good work !
I was given the easy and medium badge for free without even having to play ! Thanks for that, kongregate. Am i the only one ? But the hard badge is quite easy whatsoever...
You suggestions are really good, Croumsy! We're working on it! Thanks! =)