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Game comments and reviews
Sep. 21, 2012
I disagree with the "no fun" part, I've had sooo much fun with this! :)
Nov. 01, 2011
Really enjoyed it! Not sure why people are so adamant that there should be a single-player mode as trying to make your opponent screw up is half the fun.
Oct. 24, 2011
The presentation is excellent, but the underlying gameplay is flawed. I found myself clicking anything to see if I could find something that worked. Either it didn't (nothing happened) or it did (I progressed). The 2nd screen is a good example of this problem. Why would I think I could throw my shield to topple the vase into the fire if I'm standing on the same side of it? I assumed the jar would tip AWAY from the fire. Because of this I am not progressing using intellect, but by trial and error, and this does not feel very satisfying.
Sep. 02, 2011
Nice, it's exactly like the description of the 3D object as perceived by a 2D object in the novel Flatland! Well worth reading if you like this concept.
Jun. 15, 2011
I liked it, but I found a lot of the jumps quite tricky because there wasn't much head room before I hit a ceiling.
Feb. 06, 2011
Really cool but I got stuck in a wall! Great concept though.
Jan. 30, 2011
It needs a kind of 'buffer zone' around the screen because I kept clicking outside the game and scrolling down the page in my browser. Especially bad if my character is near the bottom of the screen as I only have a few pixels to work with...
Jan. 24, 2011
I like it! The screen can get a bit cluttered with text overlapping, but the concept is really cool.
Oct. 13, 2010
The text at the bottom of the screen gives hints. You have to connect the colours (use cursor keys).
Sep. 01, 2009
I got around 1500 feet in and then it spawned 3 tall blocks that filled the whole screen. There was no way I could get past!
Jul. 19, 2009
nice game! very simple but the puzzles were interesting, not too tough, and rewarding. I liked the art style too.
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