Really enjoyed it! Not sure why people are so adamant that there should be a single-player mode as trying to make your opponent screw up is half the fun.
The presentation is excellent, but the underlying gameplay is flawed. I found myself clicking anything to see if I could find something that worked. Either it didn't (nothing happened) or it did (I progressed).
The 2nd screen is a good example of this problem. Why would I think I could throw my shield to topple the vase into the fire if I'm standing on the same side of it? I assumed the jar would tip AWAY from the fire. Because of this I am not progressing using intellect, but by trial and error, and this does not feel very satisfying.
Nice, it's exactly like the description of the 3D object as perceived by a 2D object in the novel Flatland! Well worth reading if you like this concept.
It needs a kind of 'buffer zone' around the screen because I kept clicking outside the game and scrolling down the page in my browser. Especially bad if my character is near the bottom of the screen as I only have a few pixels to work with...