Guys, give it some time... the fact that the message is popping up BEFORE you get all achievement, and is perma-stickied feels like it's a bug, not an intentional feature. Cut e developer some slack eh?
I love the old school feel, better still is how it still feels modern with your point and click element! I did feel that the text can be hard to read though. The font adds atmosphere, but slightly decreases playability. A font that looks less blockish / with more variation in character shapes might help make reading less straining. I'm an old man.
Looking at the shop again. Given that a whole bunch of gems aren't used, I realised that the Spirit Titan staff was meant to be an intermediate material for something else. In which case, it probably wasn't underpowered before, it was just released at the wrong time. You could probably have stopped at the Titan Spirit and released Spritily Titan w the next bunch of items. That way it doesn't feel underpowered because it's not the "last item"
hmm just some feedback about the "spiritly titan staff". I was really excited to get it, then I sat down and did some calculation. Given that abt 60-75% of PPS comes from the last 4 summons, the 25 x to all boost is not a very good upgrade from the Titan spirit staff's 20x boost to last 4 summons.
It's not a *bad* item as a late game minor perk, but if you wanted it as a way to overcome the septenvigintillion wall, it's not very good.
I'm getting a problem where the money earned while I'm offline is not reflected when I open my browser again. Getting cheated of decillions and probably a few trillion angels. it seems that I have a very short window in which I need to click between buying x1 and buying x10. if I manage to do it, I get the missing money. Else, it gets overridden.
not sure if intended, but frenzy speeds your character up. Stack like 10 frenzies, and you take 5 turns for every turn the enemy takes. And deal 10k plus damage on anyting icestorm and up
The trick to this game is to build a focused character. Easiest way to win (it works to for me) is to build a speed based character (focus on Fort, brawl weapons, speed, and bodybuild/strength), maxing out one stat at a time. The idea is to parry and counterattack. The parry bonus makes up for lack of damage. earlier games are slightly longer if you're fighting speed based opponents, but as a wildcat, once you hit elemental 4, no battle lasts more than 4 rounds.
Miners are ridiculously important. Note that miners CAN kill planets, and they give a ton of cash whenever they take part in killing planets. Note also that if the enemy only has slow units guarding the planet, you can just spam miners to take it down.
try to unlock tank and miner after planet 1 (3 scouts, spawn near meteor to mine before engaging). Planet 2 (1 tank 1-2 scouts, 2-3 miners, try to cut it close and let miners kill planet). From there, upgrade miners->tank armor ->max miner -> Medic ->heal upgrade -> tank speed -> artillery -> cruiser. This worked well for me. Might need to swap medic and max miner
@TaipanEZ
As a matter of fact, yes! I totally ignored strength and dex. Right from the start, put all skill points into HP and MP (2 HP 3 mp, 3mp 2hp) until mp breaks 100, then I started to put in like 2 mp 1 hp and the rest into INT. Once I got a comfortable amt of mp, 1 mp 1 hp 3 int, and at lvl 35 I had a good 8.4K hp, 700 mp. so I'm starting to put all into INT.
Magic wise, I focus entire only Elatin and Dronicle; for abilities, I suggest focusing on 2 elements, maybe a 3rd just for the status attack (I have fire, earth, ice) Ice shield is absolutely crucial to reduce silence rates. The orbs are crucial for damage boost early on, and they are a good constant damage over the whole battle in general.
Potions are important against mana draining enemies.
Weapons: just get the int boosting ones.
Currently near the end of ice world, and have yet to grind more than 3 or 4 levels total (mostly world 1), although I did drink a fair amt of potions at boos fights..
I'm not sure if all the "lack of money" comments refer to hard mode or the game in general, but on normal, I found it more than sufficient. 1 archer can hold the first 4 or 5 waves, which means 2 mines right at the start, thereafter the secret is to get the fire talisman upgrade once you have something like 3 or 4 archers on the field. A single talisman boosting 4 archers got me past the "tactics" waves and it was clean sailing from there.
Pardon my saying, but wildcat brawler is totally broken. I suspect wildcat *anything* is completely broken.
With a focus on vitality and agility (maxing strength before the others), and a focus on fortitude, and the regen and strength x elemental skill, you could dodge almost every hit and regen the rest, while the strength x elemental power allows you to parry and dish out 200+ damage a turn. This was brawler build, too - my weapons top at 24 damage. Think the strength multiplier skill needs toning.
This is a rip off from another game called the "blade of innocence". The original can be found here "http://www.flash-game.net/game/1860/blade-of-innocence.html". The author's page is down though.
hmm... have been playing this for a while... bowl isn't tough if you make full use of the time at the start. Record time:just over 11 min.
you have about 4-5 min at the start, don't build more than 2 things at a time until your energy income is at least 2.
Bowl is simple. The key is not overrunning your energy output. Expand to the left and right till you reach the edge, then make a right angle upwards; 1 blaster at the end of each arm (top of the ridge). Go up the middle and do the same. This ensures you'll never be overrun by creeper. From there, play as you will. My record is 11min 35s
In a recent update, I chose a better font. Hopefully, this will make it easier on you to play the game. If not, please let me know!